Super Meat Boy Forever - A Rotten Sequel
421K views · Aug 31, 2022 · Gaming
Comments · 974
@MrMeatballl · 4 years ago · pinned
Hi everyone!! Thanks so much for all the support on this video, fr it means a ton :)<br>I have a lot more videos planned, so don't worry! Though it may take a little bit due to school starting up soon, I hope you all understand.<br>The next video planned will be shorter, but I have another bigger video in the works soon! For now, again, thank you so much for all the support and be sure to look out for more!<br>- Meatball
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@mmgmagic · 4 years ago (edited)
It's ironic that Super Meat Boy Forever started as a concept for a mobile game, thus why its an endless runner, and yet mobile is one of the few platforms which it never came to. Similarly, for a game with "Forever" in its title, you'd think there would be an endless mode - Especially considering all the effort they went through to make the regular levels procedurely-generated, how do you miss such an easy opportunity for giving your game more content?
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@knuxchux · 4 years ago (edited)
As someone who really likes Super Meat Boy Forever, I’m really glad you actually go beyond “it’s an autorunner so it’s automatically bad” and have an actual negative review about the game itself. Even if I disagree with a few opinions you have here, I’m just really happy that you’re reviewing what the game is rather than what it isn’t. I feel like a lot of people have done that with this game. Great video.
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@EmoryIllustrated · 4 years ago
I can second The End is Nigh as the official Meat Boy 2.<br>It's soundtrack is also done by Ridiculon and, despite just being rearrangements of royalty free songs, fits the apocalyptic setting of the game.
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@terriblyterrified8742 · 2 years ago
<a href="https://www.youtube.com/watch?v=krGoC6x8bsQ&t=661">11:01</a> youre telling me that they made meat boy and bandage girl older... BUT DR. FETUS DIDN'T TURN INTO DR. ADULT? they missed an opportunity for a stupid sight gag
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@esemandq7286 · 4 years ago
I guess it should be mentioned that the problem with the game started because of team meat’s falling out.<br>To keep it brief, while working on SMB McMillen and Tommy tired themselves out hard, causing animosity brown the two, and so Tommy, as to flip off Edmund even more, went and copyrighted the trademark for anything meatboy related, thus impeding McMillen from working with him ever again, Edmund told Tommy to fuck off and they fell out entirely, the problem is that McMilled was the one doing most of the work, and now Tommy found himself without the animator, level designer and joke creator, so he basically dug his own grave.<br>McMillen would then go make “The end is nigh” which is the true spiritual successor to súper meat boy.<br>As for Danny, I think the video forgot to mention that he also had to deal with most of the brunt of Edmund’s rage after he lost custody of one of his creations, which I will say is a shitty move by Edmund, but I’m glad Danny doesn’t regret working for him.
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@kingstongamer10 · 4 years ago (edited)
<a href="https://www.youtube.com/watch?v=krGoC6x8bsQ&t=860">14:20</a> <br>Fun Fact: The animator Paul Ter Voorde is mostly well know for animating the Eddsworld Legacy Eddisodes and helping out on the Sonic Mania Intro
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@reverendo_bizarro · 4 years ago
Edmund McMillen was the creative force behind Super Meat Boy. Without him, well... we get this
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@toxagen1144 · 4 years ago
With the new soundtrack in the Meatboy re-release, I think these songs are honestly pretty good listens. Like "throw another banjo into the fire" is very good. However, these do not fit meat boy. The metal/rock music did.<br>These aren't bad tracks in the slightest, they just needed to be in a different game or not in a game that already had a specific style in music.
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@yosh9192 · 4 years ago
I think the best way I’ve heard SMBF described is “it’s like if you took The Binding of Isaac and made it so every run had the exact same floor layout, rooms, items, and bosses.” It fundamentally changes what made the OG Super Meat Boy so good and doesn’t build upon it or even try to distance itself enough mechanically to work well.
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@ceezeeteez · 4 years ago
I heard about Forever when it was first announced but comepletely forgot about it after the fact.<br>After watching your video, i wanted to point out a few little things about this (from whats been shown)<br><br>1. To me the appeal of super meat boys artstyle is how it felt like a classic newgrounds game, especially in the cutscenes, it had that charm to it with the blurry lines, character rigging, zoom ins, etc, and while the cutscenes in forever look really nice by an animation standpoint, i feel like it completely forgets the what made the og games animations work in the first place, it felt purposeful.<br><br>2. I remember Edmund himself stating in an interview with Vinny Vinesauce during his isaac rebirth streams that he saw procedural generation as the future of video games, and while i agree to a certain extent, i feel like their needs to be a limit to it because meat boy is not made for it, the og or forever.<br>Super was about its impecable level design, and you cant have a maticulously crafted level refined to near perfection with procedural generation, mainly because it breaks up the pace, and thats evident in Forever.<br>It wants you to memorize everything and get into a groove but thats impossible if after you finish a level everything you've learned get thrown out the window due to it being different every time, also, since these peices of level are made with pg in mind, they are a lot less focused and lack refinement, like you said, quantity over quality.<br><br>3. I feel like this game is a great reminder that a single idea is never enough to carry a full game, they started off thinking "what if we made meat boy an auto runner", the fact that they started off with the express goal of making it a auto runner instead of thinking if it was the right genre for meatboy was in itself flawed, you cant just take an already existing game and expect it to work with any genre, you have to see what works, and auto runners dont work for presicion, especially when every time you play a level its completely different, meaning that even if you managed to memorize it the first time, good luck with next time, if it would have stayed as a small expirament it would have been fine as a test of how it could be.<br>I definitely feel like labeling it as a sequal made it seem even worse then what it could have been had it stayed a spinoff.<br><br>Overall great video<br>The editing is good, your commentary was enjoyable and im always a fan of videos that talk about media not many have talked about or payed much attention to and explain why it may have been that way.<br><br>I look forward to more in the future :)
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@wolvertox311 · 4 years ago
I don't think the alternative ost they introduced is bad by any margin I just think it's just so far removed from what the original was going for it just becomes a little jarring, at least you swap back to the original in the options menu
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