Combo Variety
638K views · Jul 12, 2021 · Gaming
Comments · 1.6K
@corneliusVIII · 5 years ago
Sometimes when I use totsugeki I press both S and HS and let god decide
4.1K
@NotLuigi · 5 years ago
My absolute favourite stage of learning any fighting game is when the fundamental structure and idea of the game's combo system clicks in your brain and you're able to adjust and alter your combos on the fly because that inate knowledge of "oh this will work here" is just there in your brain<br>You could be presented with a 1 in a million scenario you've never seen before and convert it into a combo because you understand the combo system at that base level
1.2K
@Mocha-Frappuccino · 5 years ago
Honey, Leon's talking about Gear again
3.1K
@ProjectSudoku · 5 years ago
Dude, you are the most hardcore causal fighting game fan I have ever seen.
431
@DoomRater · 5 years ago
I didn't expect a guy in the fighting game community to tell me exactly why I'm so addicted to Minecraft but here we are
1.1K
@Milpy · 5 years ago
What was with that guy yelling about Persona? Weird...
467
@Teacat24 · 5 years ago
This man could talk about milk for 20 minutes and make it entertaining.
1.8K
@jordanguelbert7754 · 5 years ago
"Doing motion inputs on a pad feels eldritch"<br><br>Me who has only played fighting games on pads and mains Grapplers l8ke daimon:<br><br>"Maybe I am an eldritch being"
476
@JillTGear · 5 years ago
The comparison of autocombos to the needler actually blew my mind. That’s a really good way to advocate for it.
350
@littlefuniman6881 · 5 years ago
i hear normal cancels more universally just called chains. infact thats what the skullgirls community actually calls them, cancels are far to vague.
414
@itsbuckaroo4828 · 5 years ago
I feel like it’s generally over all better for hits to have hit-stop as it makes combos feel more weighted as well as making it easier to asses what’s happening.
276
@TehDompie · 5 years ago (edited)
Combos are also a way we express individuality in a fighting game, much like deckbuilding or team comps in other game genres. Combos and our combo choice let's us show who we are with our gameplay and differentiate us from everyone else that plays the same character.
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