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Combo Variety

638K views · Jul 12, 2021 · Gaming

Comments · 1.6K

  • @corneliusVIII · 5 years ago

    Sometimes when I use totsugeki I press both S and HS and let god decide

    4.1K

  • @NotLuigi · 5 years ago

    My absolute favourite stage of learning any fighting game is when the fundamental structure and idea of the game&apos;s combo system clicks in your brain and you&apos;re able to adjust and alter your combos on the fly because that inate knowledge of &quot;oh this will work here&quot; is just there in your brain<br>You could be presented with a 1 in a million scenario you&apos;ve never seen before and convert it into a combo because you understand the combo system at that base level

    1.2K

  • @Mocha-Frappuccino · 5 years ago

    Honey, Leon&apos;s talking about Gear again

    3.1K

  • @ProjectSudoku · 5 years ago

    Dude, you are the most hardcore causal fighting game fan I have ever seen.

    431

  • @DoomRater · 5 years ago

    I didn&apos;t expect a guy in the fighting game community to tell me exactly why I&apos;m so addicted to Minecraft but here we are

    1.1K

  • @Milpy · 5 years ago

    What was with that guy yelling about Persona? Weird...

    467

  • @Teacat24 · 5 years ago

    This man could talk about milk for 20 minutes and make it entertaining.

    1.8K

  • @jordanguelbert7754 · 5 years ago

    &quot;Doing motion inputs on a pad feels eldritch&quot;<br><br>Me who has only played fighting games on pads and mains Grapplers l8ke daimon:<br><br>&quot;Maybe I am an eldritch being&quot;

    476

  • @JillTGear · 5 years ago

    The comparison of autocombos to the needler actually blew my mind. That’s a really good way to advocate for it.

    350

  • @littlefuniman6881 · 5 years ago

    i hear normal cancels more universally just called chains. &nbsp;infact thats what the skullgirls community actually calls them, cancels are far to vague.

    414

  • @itsbuckaroo4828 · 5 years ago

    I feel like it’s generally over all better for hits to have hit-stop as it makes combos feel more weighted as well as making it easier to asses what’s happening.

    276

  • @TehDompie · 5 years ago (edited)

    Combos are also a way we express individuality in a fighting game, much like deckbuilding or team comps in other game genres. Combos and our combo choice let&apos;s us show who we are with our gameplay and differentiate us from everyone else that plays the same character.

    66

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