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Are these HATED fighting games actually that bad?

66K views · Apr 11, 2026 · Gaming

Comments · 488

  • @jmcrofts · 5 months ago · pinned

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    16

  • @Kyur. · 5 months ago

    The characters in MvCI looks like Saints Row player characters cosplaying them.

    174

  • @pockystyx4087 · 5 months ago

    MvCI got dealt the dirtiest hand by Disney. What sucks the most about how it panned out was that it has a great base to work with for a good MvC game; and some awesome newcomers (Monster Hunter being one of &apos;em), but not being given the time, budget, or access to the number of mainstay characters it needed was criminal.

    254

  • @Uppernorwood976 · 5 months ago

    It’s still amazing that SFxT exists. Seeing Tekken characters in a 2D game is so cool.

    162

  • @DreDaDonDaDa009 · 5 months ago

    When Combo Fiend called the characters “functions” I already knew it was over for MvCI. 🤦

    174

  • @Takahashi2212 · 5 months ago (edited)

    <a href="https://www.youtube.com/watch?v=k86TMkKBjtQ&amp;t=436">7:16</a> Another issue with timeouts in the vanilla game was also that gray life recovery was insanely fast, there was no way to remove recoverable health from the opponent (like how snapback does in MVC/DBFZ), and no snapback mechanic to force in low life characters. The first two issues were both fixed in the 2012 update, but by then it was too little, too late.

    28

  • @Desturel · 5 months ago

    KOF 12 is a special case. SNK the game was rushed out incomplete due to time constraints. &nbsp;13 is the completed version of 12. &nbsp;12 was being released as an anniversary game for SNK, but due to the costs of animation and the amount of time it took per character, the characters weren&apos;t finished in time. &nbsp;One of the biggest problems I have is that there are some stages that are unique to 12 that I would have loved to see in 13.

    51

  • @duden2217 · 5 months ago

    SFxT also made Megaman fans super happy. It was not the best of times for a joke character.

    74

  • @Coolranch-r2e · 5 months ago

    <a href="https://www.youtube.com/watch?v=k86TMkKBjtQ&amp;t=240">4:00</a> on disk DLC was also an issue with MvC3, and the even funnier part is Capcom&apos;s Japan office was warned by the American teams that people would find out and be very upset. Being very Japanese minded, they were like &quot;why would anyone datamine/hack the game? that&apos;s illegal&quot; and dismissed those warnings.

    18

  • @Striderserge · 5 months ago

    Guilty Gear Isuka was actually my introduction to the franchise. And honestly as a dumb, fuck around party fighter it was actually a good intro to the series in alot of ways. Later my friend would pick up a copy of Midnight Carnival and got to experience what proper GGXX plays like and have been a fan of the series since.

    30

  • @MarvelousCh3ster · 5 months ago

    One of the biggest thing that killed the game compeitively was Capcom Cup having that dumb gem gimmick for winning qualifier tournaments. Each tournament winner would win a special stone that they could then activate during Capcom Cup which would essentially just give them a free match win. There was literally a stone that erased a loss in a set. There was one where you could choose your opponents characters and one that allowed you to change their buttons to something random and unplayable. It not making EVO was pretty much the final blow and Capcom just killing it entirely by abandoning support and canceling all future and already planned dlc was the final nail in the coffin.

    28

  • @SupaSlouchy · 5 months ago

    <a href="https://www.youtube.com/watch?v=k86TMkKBjtQ&amp;t=1835">30:35</a> SF6 Alex stories has me traumatised so bad I thought this character was pregnant. Had me shouting at my phone screen, &quot;not again!?&quot; 😂

    15

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