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The MOST IMPOSSIBLE INPUTS in Fighting Games!!

1.2M views · Feb 21, 2024 · Gaming

Comments · 2.4K

  • @slightlytwistedagain · 2 years ago

    FUN FACT: Ivy's Summon Suffering command was at the time the notation for Namco HQ's phone number. XD

    4K

  • @ultralance · 2 years ago

    My favorite &quot;impossible input&quot; has to be Shang Tsung&apos;s secret fatality in MK2 - turns into Kintaro and punches opponent in half. It&apos;s a simple input... but very difficult to pull off. It&apos;s just &quot;hold low punch <b>30 seconds</b> and then let go.&quot;<br><br>Yeah there&apos;s nowhere near 30 seconds after announcer says FINISH HIM, so you have to hold it down through the entire 2nd round of the fight, which disables all Tsung&apos;s morphs and his fireball.

    3.4K

  • @mxx720 · 1 year ago

    Stuff like this is why gamers in 1990s arcades were able to convince other kids that they totally saw a Fatality where Baraka knits a sweater with your intestines &quot;but it&apos;s really hard to do&quot;.

    218

  • @exe_ · 2 years ago

    Devs: &quot;Why can&apos;t we attract new players?&quot;<br>Also devs: &quot;you need to draw a star in 0.0005 seconds with the joystick&quot;

    481

  • @samson-f7y · 2 years ago

    <a href="https://www.youtube.com/watch?v=9gi2rjofYA8&amp;t=534">8:54</a> I&apos;m not gonna sugarcoat it

    253

  • @bird6708 · 2 years ago

    bro that’s so easy, just do the ⬇️⬇️↙️↗️↪️↕️🔼🔼🔄👊👊

    638

  • @birdmanoo0 · 2 years ago

    Kazuya: Oh man, look how hard my just frame EGF is to do.<br>Lee: MARVELOUS!

    1.4K

  • @MrGravy047 · 2 years ago

    Hardest input? Pushing the Star button

    1.9K

  • @PhirePhlame · 2 years ago (edited)

    The reason, so I&apos;ve heard, for SF1&apos;s odd button recognition is that the game originally shipped with <i>pneumatic pressure-sensitive buttons</i> - one for punch, and one for kick. Yep, the light-medium-heavy was determined by how hard you pressed the button, which naturally meant that every non-light input would essentially have to bungee-jump through the lesser levels. Thus, the onset of the signal couldn&apos;t be trusted as the final word, only the outset could. I think I heard people were injuring themselves on the pneumatic buttons, though, and so they didn&apos;t even last long.

    360

  • @jwstorm · 2 years ago (edited)

    FYI - you can perform the Bobby Dance by starting with a front grapple then hitting Jump, which will put Bobby in a back grapple (so you won&apos;t need to manually maneuver to get behind your opponent). The input for the Bobby Dance itself is ridiculously tough to pull off as it is, but at least this makes the setup a bit easier.

    439

  • @ultimateman55 · 2 years ago (edited)

    Fun Fact: If you think Aggressors of Dark Kombat has a strange sounding, almost contrived name, it&apos;s because it does. The name was chosen because the company that developed it (and the Neo Geo hardware, as a matter of fact) was Alpha Denshi Corporation whose name was changed to ADK. So they chose that name (Aggressors of Dark Kombat) to coincide with the 3 letters of the developer name, ADK.

    662

  • @jolly1559 · 2 years ago

    Primal Rage inputs are more like a fever dream of a cheat code than special moves

    583

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