We Play The Witness with Jonathan Blow
264K views · Feb 18, 2016 · Gaming
Comments · 381
@littlesaigon1042 · 6 years ago
GB: "what are you working on next? Is it going to take 6 or 7 years?"<br>Jonathan: "No we're going to make a game with speedy development"<br><br>4 years later:<br>"we're making our own compiler and language while we make our own game engine and a new game on top of that"
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@Oggar0912 · 10 years ago
Seeing Jonathan Blow getting excited and messing up at his own game during the musical segment is kind of magical.
328
@wedmunds · 10 years ago
Damn that triangle pillar at the beginning area...<br>Truly something only your future self would see as painfully obvious while your naive, former self would see as plain decoration.
105
@1gnore_me. · 10 years ago
he tried to make a puzzle only colorblind people can see? absolutely mad genius. I could listen to him talk about game design for hours.
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@TheDaniel9 · 10 years ago
How amazing would it be if Blow's next game is The Witness 2: This Time It's Personal. Same game map, but a completely standard FPS
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@r0wd3 · 10 years ago
I loved the witness so much. It rekindled my love for video games. It had been years since I sat down and played a video game for hours at a time.
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@AexisRai · 6 years ago
<a href="https://www.youtube.com/watch?v=jhEDARvLf90&t=1380">23:00</a> On trying to make an environmental puzzle only colorblind people could see<br><a href="https://www.youtube.com/watch?v=jhEDARvLf90&t=1957">32:37</a> On handling playtester feedback (what, but not how/why)<br><a href="https://www.youtube.com/watch?v=jhEDARvLf90&t=4568">1:16:08</a> On the only environmental puzzle that didn't get into the game (chrome sculpture)
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@shtiken · 10 years ago
What I like about this designer is that his goal is to make a game that he thinks is good and sticks to his principles. Unlike most other games made that crap all over the game in order to appease to the idiocy of the masses or put monetization as the only goal that matters.<br><br>From literally the first moment playing this game you realize it's something different.
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@PerAulin · 10 years ago
I was holding the mouse cursor over the youtube timeline and thought it was a puzzle
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@Fogmeister · 6 years ago
OMG! What he’s talking about with the reflection in the sun temple!<br><br>I have seen so many people who have seemingly no understanding of how a mirror works. Walking all over the place trying to find the light glaring on the puzzle like they have no idea that the light is reflecting off it.
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@ReVoLynx · 6 years ago (edited)
"I'd like our next game to not take that many years, and instead make use of the valuable asset that is the game engine we have now built."<br><br>Then he goes on to build a completely new programming language for his next game.... :D Never change, Jon
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@tostare · 6 years ago
The bit where they're talking about people not realizing about the environment puzzles. I felt so dumb with this. I had seen these obviously not accidental shapes all over the place, and thought "that looks like a puzzle", and I assumed they were <b>clues</b> and so I screengrabbed them all, thinking that later on they would turn out to be the solution to some otherwise unsolvable puzzle. But they never were. And so I was thinking "these shapes in the environment that look like puzzles are really weird, what is the deal with that?". And then when I was nearly finished the game I started looking at faq type stuff, which i'd avoided till then, and I was like "OH MAN!". What a brilliant idea, to make the whole point of the game to induce as many "lighbulb moments" as possible, moments where you're working or whatever and you suddenly think "OH FUCK!" and you go and sit on the toilet, and try it, and it works! That feeling is amazing. I feel like Blow really captured lightning in a bottle with this game, I hope what he does next is as great as this and Braid.
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