How to Create a Dungeons and Dragons Campaign for Improvisation - D&D 5e
249K views · May 9, 2018 · Gaming
Comments · 455
@Taking20 · 8 years ago · pinned
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@Yzarro · 8 years ago
I once read that there are two kinds of DMs: ones who can improvise, and ones who are perpetually frustrated.
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@alexkaplan6581 · 8 years ago
You need to be prepared for "so, what will it be, door one or door two?"<br><br>Players "Cantaloupe"
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@littlereader1 · 7 years ago
"The best laid plans never survive first contact with the player." Murphy's Law of Dming
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@davewantz1766 · 6 years ago
Our DM’s prepared material: PCs band together to topple a theocracy<br>What we actually did: overtake a small port town and spend the next three years establishing a bustling commerce center.
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@revshad4226 · 8 years ago
I've had a player, bring a mid ranked villain back from the dead after the party killed him because he was an honorable person.
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@TigirlakaLaserwolf6 · 7 years ago (edited)
Our DM was excellent at improv, to the point we would intentionally go off the beaten path to see what he would do. It was <i>awesome</i> and felt like a real world because of it<br><br>Once, completely on accident, we went to a different town than we were supposed to and this absolute LEGEND came up with a whole new campaign. It was a super cool campaign, too.
93
@Soulessdeeds · 8 years ago
Also fun story. I have a player who played a mage who dabbled in Necromancy. He created these gems that he could command to glow very brightly if he was within 200 ft. But instead of using them to light up tunnels and dark rooms. He would implant them under the skin just above a victims heart. And then get his ranger buddy to heal up the wound and save the victim from death. Then once the victim was awake he would inform them that they were now his slave and unless they wanted their hearts to explode and kill them instantly "At wich time he would command the gem to glow very brightly and freak the shit out of the victim". And any attempts to remove the "bomb" would set off the bomb and instantly destroy the victims heart. There are ALLOT of NPC's running around scared shitless by this guy lol.
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@Thomback13 · 8 years ago (edited)
I learned a lot in this video !<br>For my first campain as a DM, I was planning the group to work for the king and defeat a criminal organization... And they decided to join them after a while to free themselves from the king's power and started ambushing royal guards and assassinate important warleaders to get closer and closer to the king, then killed him to end his reign.<br>It was the best campain I ever had!
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@ByronGrimlock · 6 years ago
It would be cool to watch video of a session you GMed and then have a "director's commentary" recorded afterwards, where you show the moments where player input affects what happens next.
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@jamesembry4921 · 8 years ago
I tend to start the game off with the players in a location with a lot of things going on. The player can choose what leads they want to follow, but I keep track of what is going on with all the leads they don't follow. While some quests will sit there and wait, others are time sensitive. For instance, if the players want to explore the old ruins looking for treasure, the necromancer that escaped from the dungeon that they didn't track down makes his way to the Swamp of Ulith ad begins constructing a lair.
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@johntheherbalistg8756 · 8 years ago
I ran my first game this past weekend, and boy, you aren't lying about not knowing what your own game is gonna be like. One of my players is about to STEAL A NOBLE TITLE. My rogue is literally about accidentally steal a duchy 😂😂😂
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