Shin Megami Tensei’s Press Turn Battle System is Genius
28K views · Nov 13, 2021 · Gaming
Comments · 48
@winghong3 · 1 year ago
And now we are back to this with a main game like Metaphor!
20
@wonder6835 · 4 years ago
good video. I also really like how punishing the system is, to both the player and the enemy. It synergizes well with the fusion mechanic forcing you to make a good, very deliberately planned party for a boss instead of just grinding. I also like how in SMTIV there is no defense stat. Forces you to rely on resistances and buffs, and also makes battles really fast.
75
@Christian-gr3gu · 4 years ago
The press turn, the extra turn, the once more, all different names, all great systems.
132
@gmongo · 23 hours ago
I have been working on a mod for various Persona games to implement Press Turn in them--I started with P4G as a test, and I am currently tweaking P3R with the hope that P4R will be close enough in code to be able to pretty quickly adapt this mod into that game, too. Unfortunately, I am not savvy enough to crack Persona 5 Royal's battle system, so I haven't been able to make any headway on that game. Neither of the current mods are ready for a release anywhere, but I am hopeful that there is an audience that loves Press Turn as much as I do and would love to have a few more games to play with the combat! If anyone is interested and happens to come across this comment, drop a reply and I'll let you know when I release anything on Gamebanana or Nexus--first will probably be P3R, but I may work some more on P4G if anyone would like that on top of the new P4R remake. Also, if anyone familiar with modding (especially Persona modding) would like to help out, I would appreciate any help I can get! (I also need people willing to test the games from start to finish alongside me because I am sure there are many edge cases in combat that may cause problems and I need help balancing the bosses since atm it's just me guessing at how difficult to make them.)
@xelldincht4251 · 2 years ago (edited)
Chess has an interesting German word called "Zugzwang" (Pressure to make a turn/ Turn Pressure). It would not surprise me if Atlus translated that term to English and made it to Press Turn
5
@Justinbyleth · 4 years ago
Huge agree with everything said in this video. Turn-based combat is inherently limiting and Atlus is incredible at making those limits disappear<br><br>Great video man! Looking forward to more
64
@Kaelp1 · 4 years ago
When the world needed him most, he returned
22
@thatitalianlameo2235 · 3 years ago (edited)
Baton pass and technicals are also a great alternative to it. I hope the next smt game carries over technicals since they make statuses actually useful and remove a dead turn by allowing you to setup a weakness where there wouldn't be one! I can't really imagine how persona 6 could improve on 5's gameplay when it's fully upgraded systems cover all bases and allow you to change up your strategy at any time. Maybe making the harder modes with smt mechanics? (you lose the turns if you hit a weakness or miss the enemy completely). Because hard is ok as a challenge but merciless is piss easy by doubling weakness damage...
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@cherubin7th · 4 months ago
I like the icons blinking
1
@livingdoubt54 · 3 years ago
the press turn battle system is my favorite video game mechanic period. i cannot explain just how much i love this shit but god its just so good and engaging and intuitive that it genuinely makes other rpgs hard to go back to for me
17
@kenkune55 · 4 years ago
Hey man, the algorithm decided to toss your videos my way and I'm loving your content. Big agree on the press turn system after playing SMTV, my first SMT game outside of Persona. <br><br>Any turn based RPG that allows more versatility with how you use your turns as a resource is really refreshing these days
26
@KittyLitterYT · 4 months ago
Played the first two hours of Nocturne, realised that the game wasn't explaining how Press Turn works, so I watched this video for an explaination. Thanks!
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