The Last of Us Review
463K views · Jul 6, 2013 · Gaming
Comments · 1.8K
@TheSamuraiGoomba · 10 years ago
The whole issue of throwing an object to distract an enemy needs to be dealt with more intelligently in general. Splinter Cell: Chaos Theory probably did this the best. The first time you throw a rock or can, it might distract the guard and get them to go check out the noise. The second time, however, it will piss them off and make them suspicious. They'll know someone is making noise to mess with them. If you keep throwing items, not only will they not go check for the source, they'll probably raise the alert level, turn on their flashlights, and hunt as a pack (3-4 guards together) to come smoke you out.<br><br>This applies to basically any noise you make in Chaos Theory. The more times a guard hears you making noise, the more likely you are to get boned by the quite intelligent AI.
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@Nevi234 · 9 years ago
The only real nitpick I have with this video is the criticism of the jump between Winter and Spring. Joel and Ellie definitely were not acting as if "nothing had happened". You can easily tell that Ellie has been affected by this event; she's more muted, mainly after seeing the picture of the deer right at the beginning, which probably made her remember the events of Winter, a time where she truly lost her innocence. It makes the giraffe scene better, as Ellie finds a small bit of hope and happiness again, if only for a short while.
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@Matthewmatosis · 13 years ago
I didn't have that bug but the way the sound dropped off when someone was in another room was sometimes a bit harsh. <br><br>As for a score out of a hundred I have to decline to offer one. Putting in a score steals too much focus from the analysis itself, eventually I'd be seeing people saying "Matthew thinks TLoU is X/100" instead of discussing the game. I don't intent to hand out scores for anything I review, I hope you understand.
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@deescalation2081 · 10 years ago
"*THUMP THUMP THUMP* "I got a key for this gate, I suggest we be quiet." made me laugh
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@MrKakka666 · 9 years ago
I know this is an old review but after winter they just didnt continue like nothing happened. Ellie is a lot more quiet while Joel is now the one who tries to lighten the mood
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@AndySunshine1291 · 9 years ago
"I see no reason why I should be punished for my lack of dedication to a multiplayer mode so a person with more free time can feel better about themselves"<br>DAMN MATTHEW. TELL US HOW YOU REALLY FEEL!!!
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@Claverleykid1 · 11 years ago
I actually think the chapter transition work really well cause the game glosses over what would have been pretty bad scenes. Having Joel after the winter sequence ask Ellie how she feels about nearly getting raped by a cannibal would have been a pretty bad scene. We know how Ellie feels, the next scene shows her being distant, it's had a big effect on her. Scenes in which characters 'exposition' with each other about something that just happened are shit.
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@FlameOfOrion · 11 years ago
The critique of the giraffe scene is questionable to me. It would seem, if only taking this video into consideration, that Matthew doesn't understand that a story directly emphasizing its theme does not always mean its prior, subtler communication of that theme is undermined. I am a fiction writer myself, went to university for it, spend most of my time reading, writing and thinking about narrative, and from my experience this is one of those things that wholly depends on the writer's discretion, and the unique context of the particular narrative surrounding it.<br><br>The giraffe scene in The Last of Us is like a waterfall, and the prior, more indirect emphasis on the beauty of nature like the hike through the forest before you reach that waterfall. If you listen closely, you can hear the rush of the water before you ever break through the treeline, but even if you enjoy its presence in subtle terms like those, the moment where you do see the waterfall is no less majestic or ripe with awe.<br><br>The giraffe scene is not the game bludgeoning you over the head with one of its themes, but rather a kind of crystalline punctuation on knowledge the player, whether they realize it or not, already has. There are many breadcrumb-like details that point to this moment, such as the escaped monkeys running loose around the university campus, etc. It's not a scene meant to ensure you "got" the message if you hadn't prior; it's a moment where together the game, its makers, and you share a moment of bliss, - and more importantly, optimism. Because after this scene, even though light and dark are woven in many shades, just as in the rest of the game, no other moment will have this real, unambivalent brightness.
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@VaatiVidya · 13 years ago
Yeah, Matt has a real talent for reviews
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@Mark10Rodriguez · 11 years ago
On my first playthrough that invisible sniper really pissed me off. I even said to my brother who was watching me play that part, "Who even okay-ed this?"
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@AdventureTimeLore1 · 11 years ago
you are a lot better of a reviewer than angry joe. You have his sternness, but at the same time you are fair and understanding because it seems you really are knowledgeable about the development process in video games. Probably one of the best reviewers out there. never stop this man. You have a real talent.
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@rouge939 · 2 years ago (edited)
They fixed the invisible sniper in the PS5 version for anyone curious
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