Analysing the AI of The Last of Us Part II | AI and Games #70
52K views · Jan 26, 2023 · Gaming
Comments · 102
@DSavioiur77 · 2 years ago
Awesome video! As a designer ND AI tech was amazing to work with, and you really nailed the analysis of what it can/can't do. Their tech really allowed you to do so much as a designer. Especially with ambient buddy ai
50
@AmarokZone · 3 years ago
Loved the moment on <a href="https://www.youtube.com/watch?v=BghECmeLda0&t=1325">22:05</a>, dont know if was intentional or not but the way joel look back and saw that ellie wasnt there anymore and then turned to ellie and started walking it was like he last saw ellie behind him so he turn there to go to her but after seen that she wasnt there tried to look her instead of instantly going to where she was although he didnt know she moved.
50
@RadekCrazy1 · 10 months ago
This game really make me feel sorry for killing human enemies and their dogs. Once I killed a patroling soldier who released his dog and once he died the dog went back to check on him standing and crying next to his dead body. It was haunting.
6
@PlebNC · 3 years ago
The enemies in Part 2 gained a new damage type as shooting their attack dogs causes them to cry the dog's name triggering critical emotional damage in the player. This damage does double damage if the player has the Dog Owner trait.
60
@undary0u · 2 years ago
Now thats you've done tlous 2 id love to see a deep dive in ghost of tsushimas Ai
7
@ihaveanosthedirector · 3 years ago
All of your videos are so excellent man, such great resources for aspiring game developers or anyone looking to break into the industry!! Thanks bro!
31
@skupipup · 3 years ago
"They got Alex"
9
@KidAstronaut · 1 year ago
Anyone else have to turn their PlayStation off and breathe for a second after getting ripped apart by some random clicker?? Best game ever.
4
@TcLans · 3 years ago
<a href="https://www.youtube.com/watch?v=BghECmeLda0&t=330">5:30</a> & <a href="https://www.youtube.com/watch?v=BghECmeLda0&t=370">6:10</a> this is exactly how I approached my fights in part one. Specifically on survivor and grounded. <br>The second note is a big uptick in the second game towards the first. Which in my opinion is a superb challenge booster.<br>I’d say, wel executed and very much welcoming change over part one.
11
@AndersHass · 2 years ago
I am not sure if the PS3's SPEs could be used for NPCs or it was just the one PowerPC Core that could handle that, making it very limiting to PS4's 7 useable Jaguar cores (with 1 remaining for the PS4 OS). Then PS5 has even more performing cores (I am not sure if all 8 is available to the game) and more memory, making it very interesting the level of detail the NPCs could have there.
6
@touchtablet3364 · 3 years ago (edited)
Wow, your work is incredible. I didn't understand everything (because I'm a "simple" gamer and I don't work in the digital field), but it was fascinating to discover how one (and a few) AI can work in a video game and everything you have to think about beforehand.<br>Fantastic, I've subscribed to your channel, can't wait to discover other AI systems, thank you for the discovery, and lots of encouragement for your projects! Thank you from France!
8
@AIandGames · 3 years ago (edited)
Don't forget to catch the bonus episodes on The Last of Us over on AI and Games Plus:<br><br> Revisiting the AI of The Last of Us Part One: <br><a href="https://www.youtube.com/watch?v=eZVLPGQ1k4g">https://www.youtube.com/watch?v=eZVLPGQ1k4g</a><br><br>Walkthrough of the Museum level in TLoU2:<br><a href="https://www.youtube.com/watch?v=wHnqb52I1gk">https://www.youtube.com/watch?v=wHnqb52I1gk</a><br><br>--<br><br>In the meantime, a quickshout to 'Sir BigWater' @sirbigwater1676 here on YouTube for reminding me to make this video. If you go and dig in the comments from the original Last of Us video I made, I was asked whether I'd make this video about TLOU2 to which I joked **"you'll find out in 2025 when I finally get around to playing it"**. After that, Sir BigWater continued to remind me that I had until June 18th 2025 to make this video in the comments of several videos I have made. At this time I make zero commitments to make further videos on The Last of Us, lest his honourable BigWater sets up another timer to keep me on track. But if anything I'm just happy we got around to it two years earlier than planned!
26
Up next

Endure and Survive: the AI of The Last of Us | AI and Games #52
AI and Games · 91K views

Revisiting the AI of Alien: Isolation | AI and Games #50
AI and Games · 1.2M views

Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
GDC Festival of Gaming · 43K views

Re-Making The Last of Us Part I - Noclip Documentary
/noclip · 440K views

3 Invisible Systems Secretly Running Alan Wake 2
Next Level Game Art · 157K views

The Genius AI Behind The Sims
Game Maker's Toolkit · 1.2M views

What Makes Good AI?
Game Maker's Toolkit · 3.1M views

How do Stealth Games Deal with Detection? - School of Stealth Part 3
Game Maker's Toolkit · 568K views

this character is over-hated | Scene Analysis - The Last of Us Part II
sapphixated · 598K views

Grounded II: Making The Last of Us Part II
Naughty Dog · 3.3M views

How A Navigation Mesh Works in 3D Games | AI 101
AI and Games · 76K views

The AI of Alien: Isolation | AI and Games #15
AI and Games · 1.7M views

Unsynced: The Last of Us Melee System
GDC Festival of Gaming · 76K views

The Witcher 3 Remastered - Before You Buy
gameranx · 1.7M views

Director AI for Balancing In-Game Experiences | AI 101
AI and Games · 71K views

TLOU Part II is my Favorite Stealth Game of the 2020's
So Says Jay · 32K views

Building the AI of F.E.A.R. with Goal Oriented Action Planning | AI 101
AI and Games · 201K views

Making The Last of Us Part II's Best Level
Game Maker's Toolkit · 558K views

Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #67
AI and Games · 41K views

Less is More: Designing Awesome AI for Games
GDC Festival of Gaming · 113K views