Attempting Daigo's MOST IMPOSSIBLE combo...
145K views · May 11, 2022 · Gaming
Comments · 304
@mansmo9513 · 4 years ago
Many other players had similar or even better execution than Daigo, like Sako for-example . but Daigo displays his skill in the tensest of moments. what a showman.
991
@Giraffinator · 4 years ago
gotta do it optimally for that 3 points of damage
402
@j4ff4c3ks1 · 4 years ago
While everyone is of course impressed by Daigo's execution, I think one should also appreciate the sheer amount of hard-ass practice one must have just to remember a combo this long and intricate to be able to recall and whip it out at a hitconfirm's notice
360
@TV-Girl-Enjoyer · 4 years ago
I think you gave the best explanation of plinking I've heard honestly. Really appreciated that
290
@trax72 · 4 years ago
Now you got the rest of your life to do the Sako combo. 😆
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@fernandofelix892 · 4 years ago
You should do when Snake Eyez ran through the whole Team Norcal. It was one of the hype moments in fighting game history.
159
@Ilovevidgames123 · 2 years ago (edited)
There are also two other things you have to appreciate about this combo.<br><br>One, not only was Daigo able to do this absurdly difficult combo, and do it in a very tense tournament moment, but he had the wisdom in decision-making to go for it. In terms of the return you get for the resources spent, the second FADC is a bad idea in general. The reason it made sense to do was that they were in the third round of the fight, so as long as the combo lead to a guaranteed closing-out of the round, it was worth doing. In order to know that it was worth doing, Daigo had to be able to look at Momochi's remaining health and calculate, or at least accurately estimate, in his mind, that even with the combo scaling from before the dizzy, that it would do enough damage to either KO Ken outright, or leave him in guaranteed chip-out range, and he did so correctly.<br><br>On top of that, the combo is exceedingly situational in terms of when you'll even have the option to do it. Very rarely do you get a dizzy or some other way of starting a combo with a jumping normal of your choice with 4 stocks of meter in the game, and usually it's preferable to FADC into Ultra anyway. <br><br>So putting this all together, Daigo had to be intuitively familiar enough with the damage of a highly situational combo to recognize that even with scaling, it would do the damage he would need it to do to guarantee the third round. Then, he had to have good enough execution with the character to hit this highly-situational and extremely-executionally-demanding combo without any fear of failure, in a tense tournament moment, against one of the best SF4 and general fighting game players of all time.<br><br>There's a reason he's one of the 5 Gods of 2D, and all the other top Japanese players always give him his flowers when they're asked about great Street Fighter players.
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@mrefish289 · 4 years ago
You gotta respect JM for watching it back and fixing the light punch error. It takes a big man to go back in.
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@No0neat · 2 years ago
Momochi: <b>Gets a perfect</b><br><br>Daigo: So you chose.. 1-frame links.
7
@wanderingslacker · 4 years ago
‘Daigo Umehare-ga, Umehare-ga!’<br>‘Shoryuken! Shoryuken! Wut you sayin?’<br>Fucking love the commentary on that clip. Great job JM. Now I want to try and do this.
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@Krubbe · 4 years ago
Man this took me back. That moment is ICONIC
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@ToranosukeEdo · 4 years ago
Inspirational. SFIV combos require such high level execution- crazy to think about doing multiple 1-frame links like that in tournament even with plinking
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