The Exact Moment My Transport Network Exploded in Profit! (Transport Fever 3)
120K views · Sep 26, 2026 · Gaming
Comments · 261
@BiffaPlaysCitiesSkylines · 4 days ago · pinned
🚂 The railway era has officially begun!<br>We’re now moving both fish AND passengers by train and the money is starting to roll in nicely.<br>What should we tackle next?<br><br>🚆 Expand the rail network<br>🐟 Push the fish empire even further<br>🏙 Focus on growing our towns<br>🏭 Add more cargo and industry<br>🚋 Start building proper public transport<br><br>And be honest… how long until I completely overcomplicate the railway network? 😂
17
@mrhedgebull1658 · 4 days ago
Biffa! You're running a train carrying nothing past a clay pit to go to the brick factory. Build a through cargo station, pick up clay on the way and then you don't need the very long road route over the hilly (ie slow) road. Then you're also minimizing the empty running of your train.
158
@marcusbernard2032 · 4 days ago
Little tip for you mate: Set up small bus loops in everyy city which will allow the cities to grow and will earn you a good profit!! xx
64
@Pes_lp · 4 days ago
You know why the First Train didnt have any passenger because on the other Station you didnt have a combined goods and peoble Platform
93
@leohalpern · 4 days ago
Me when biffa places tracks with no platform at <a href="https://www.youtube.com/watch?v=ctunpsXxNa8&t=417">6:57</a> 😭😭😭
94
@scudzebear · 4 days ago
💆💆me needing calming after watching the whole rail escapade
63
@bigdaisy19k · 4 days ago
"I'm rich!"<br>"I'm broke!"<br>"I'm rich!"<br>"I'm broke!"<br>and that's the Tansport Fever dance🎶 🎵
27
@neuran1337 · 4 days ago
I really appreciate how much you kneel in and try to understand the mechanics of TF :) As experienced player of TF2 of course I would've done some things differently. But hey, on the other hand I adore your talent for beautiful road-design. <br><br>Tips for next time:<br>- you won't necessarily need separate tracks for goods and passengers. but tracks for each directions would be very helpful. - allow the directions to divert to fitting platforms directly in front of / after the next station <br>- fix the platforms: each platform can support 2 tracks, one on each side. both of the tracks can be used in alternate mode for that platform<br>- platforms can support either goods or people<br>- place signals along the tracks to allow trains to follow each other. this allows you to get more trains between two towns/stations.<br>- check whether bus-station-circles lap over. sometimes passengers (probably also goods, can't say surely) then can't decide which station to use. when there is only one station available (read: when they are in only one circle), they will choose that one. people always try to use the fastest way possible (understandable)<br><br>I hope this helps! <br><br>Really looking forward to the next episode! :)
7
@K-Isel · 4 days ago (edited)
At <a href="https://www.youtube.com/watch?v=ctunpsXxNa8&t=715">11:55</a> - you can change the mode of the railway switches so that for the two crossed tracks trains can go directly from the train depot to these other tracks without needing the extra switches you're building afterwards ("Doppelkreuzweiche" in German - "double slip switches" in English maybe?). Hope that helps :)<br>Thanks for the content - looking forward to more videos :)
31
@beonedge1235 · 4 days ago
Good day Biffa, You do not have to erase the lines when you replace a hub or any other cargo station. If you delete a station and place a new one near by the game will reconnect your lines automatically. Cheers
31
@sharpless · 4 days ago
Generally I think, having separate trains for cargo and pax may be best, but they can share the same railroad
14
@dahowu · 4 days ago
The train station in Kesgrave has no passenger building. So there can no person come to the tracks.
23
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