This Monster Caused a TPK Every Time I Ran It.
127K views · Jan 23, 2024 · Gaming
Comments · 399
@Pendragon_Ink · 2 years ago
Used this monster in a 3.5 campaign where players were traveling through a tunnel system. A Druid scouted a side passage and was able to glimpse this monsters tentacles on the ceiling. They walked backwards, used stone shape to seal off the passage and told the other party members that way was a dead end lmao
396
@alexanderjamesaustin · 2 years ago
I feel like the original 'can only see magic' version is far more interesting than the other versions
220
@Skeldonson · 2 years ago
The perfect red herring side quest. "Oh you're looking for this place?" As a effect that's really scary
260
@Shry99 · 2 years ago
I actually really love the style of this monster. How lore wise it causes illusions to give you a false sense of hope and stuff. Super cool.
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@internetcatfish · 2 years ago
A predator monster that specifically targets spellcasters? Interesting concept.
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@metalmadness5851 · 2 years ago
The balhanoth really does feel like it matches its description. It's supposed to be a monster that is the perfect predator of drow, mind flyers, beholder, and pretty much all of the Underdark's most magically gifted species. It's a terrifying opponent, if used properly. I also love how it's CR is 10ish, when it can easily swing well above that comfortably if played right.
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@Nyo_Fight · 2 years ago
The danger of this monster increases with the lack of information that players may have about it because it is not popular at all, most would have no idea what they are facing
401
@chairboi7160 · 2 years ago (edited)
gloves of the balhannoth:<br>gives antimagic effect when grappling<br>allows the user to cast detect magic at will, without material components<br>gives advantage to grappling <br>requires attunement
7
@_NIKOS9_NIKOS · 2 years ago (edited)
This is literally "Rocks fall, everyone does" in monster form<br>Edit: lmao I am not gonna change it, this peak auto correct.
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@TheStartrek99 · 2 years ago
The 3.x version is especially rude because in 3.x the players require magic items to keep up with the monsters statistically. That magic-negating grapple would be absolutely crippling.
6
@dragonhowto · 2 years ago
Love the old baalhanoth art; the 4e and 5e looks less savage and slimy
122
@jaydenw9803 · 2 years ago
Interesting that you mentioned Nyarlathotep in your campaign. A villain in my campaign was driven to insanity after an encounter with one of Nyarlathotep's relatives, specifically Tawil at'Umr, the physical manifestation of Yog-Sothoth. Ever since then, the villain has been desperately trying to stop the old ones from returning to the Material Plane, and he's resorted to some pretty heinous methods to keep them at bay. As they are beings of madness and chaos, the villain wishes for the Material Plane to become a domain of law and clarity as to negate the influence of the old ones, and his method for achieving that is... Well, its to enslave all living beings and eliminate free will. I could definitely see a Balhannoth trapping this villain and the party with its various abilities, and they have to temporarily put aside their differences to combat the more immediate threat.
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