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Can NINO beat every boss in GBA fire emblem? [The Fire Emblem Crucible]

43K views · Jun 12, 2026 · Gaming

Comments · 397

  • @BadAtFireEmblem · 3 months ago · pinned

    Who do you guys want to see next run? 👀

    51

  • @vimbert · 3 months ago

    Let's see a non dodge tank... Gimme my boy OSWIN

    191

  • @duffomatic · 3 months ago

    Nino double critting Limstella. The video writes itself.

    136

  • @samwildstein2092 · 3 months ago

    Lucius shall prevail the crucible  through faith and good hair

    170

  • @Guyoh-q1h · 3 months ago

    Sad times, she had to kill her brothers again 😢

    42

  • @henrymaler8678 · 3 months ago

    Seconding a Lucius run! Also fun fact - that delay in Excalibur is native to FE8 because for whatever reason it doesn’t do the wind animation that begins the spell at melee range.

    70

  • @deltatkg5380 · 3 months ago

    Suggestion: Rutger. He&apos;s known as a boss killer in his game of origin. Let&apos;s see how he stacks up.<br><br>He needs his fe6 promotion gains and 30% crit on promotion, though. You could even do &apos;normal mode&apos; rutger and a bonus run with &apos;hard mode&apos; rutger.

    102

  • @samuelduff5716 · 3 months ago (edited)

    I think getting promotion bonuses from their own games is going to be very important. Fe6 units have lower bases and growths overall so they&apos;ll need their higher promotion gains, especially if you do a unit like Gonzales who gets 5 skill from his fe6 promotion. Plus, units like Rutger and Gonzales getting +30 crit on promotion is iconic. In addition, if units from fe8 get their other options to promote, it only makes sense for fe6 units to get their unique bonuses. <br><br>Edit: I also think that certain units getting multiple runs could be extremely powerful. This effectively gives them extra chances to get lucky, as well as giving the player the chance to make better tactical achievements. Even if the RNG is seeded as gba usually is, a single difference in moving the arrow around for movement could cause a better outcome. This can have massive consequences for trainees especially, as Ewan will get five different runs, with five chances to get lucky. As running multiple runs for every unit would quickly get out of hand, I&apos;m not sure the best solution for this. You could run a poll to decide the units promotion, but that could result in a unit like Lute, who is better as a mage knight, getting promoted to sage. The best solution I can come up with is averaging the different runs together, smoothing out the chance for a breakout run, but that&apos;s definitely still not perfect.

    21

  • @pyr0_jack · 3 months ago (edited)

    the amelia run will be generational.<br><br>also, considering the updates you&apos;ve made now, a reattempt of eirika&apos;s run with these new changes would be interesting to see too (edit: commented this before i watched up to where he addressed it lol.)

    52

  • @GunslingerGilder · 3 months ago

    One thing I noticed during the midpoint of the run (after Nino promoted), you became pretty conservative with Thunder when you had the option to go and buy Elfire to boost your damage against Pablo. And beyond that, you had times where you can use Thunder or Elfire to 3 hit enemies instead of 4 from Fire. That would save healing and give a better rank.

    65

  • @YurrickLamhfhada · 3 months ago

    The delay on Excalibur comes from the &quot;wind blowing&quot; animation that FE8 added. For some reason, emulators don&apos;t play that animation unless you change some settings. So instead, you get an awkward pause.

    5

  • @Pokemon_tours · 3 months ago (edited)

    I think that miracle is a great way to address the crit issue without making luck useless. This was a really good video

    9

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