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Exploring the Far Realm: Where Even Gods Fear to Tread | DnD Lore

121K views · Dec 16, 2024 · Gaming

Comments · 246

  • @wanderingpaws3111 · 1 year ago

    "Also called... Outside." Yeah. I'm never going there.

    399

  • @ASNS117Zero · 1 year ago

    The Far Realm = The Abyss 2, Lovecraftian Boogaloo.

    200

  • @Joshua-c4l2k · 1 year ago

    In a campaign . One dm had creative use of the far realm. It was less slime , tentacles. But a space of discarded and unused ideas and concepts that didnt make it into our multiverse. A dangerous place but not one of evil or chaos but alien thinking. It has its own sense of order. She used half lifes xen, marvels microverse/quantum realm, as inspiration.

    75

  • @Morgan_LeFey · 1 year ago

    In the immortal words of some guy somewhere, “Aw, heeeelllll naw.”

    30

  • @that1otherJake · 1 year ago

    In my head cannon, reality as we know it in DnD is just a small bubble drifting amidst the Far Realm, just one of infinite possibilities.

    134

  • @raideurng2508 · 1 year ago

    All the 40k fans:<br>&quot;This sounds awfully familiar.....&quot;

    109

  • @Gafdan2 · 1 year ago

    In our campaign&apos;s lore I&apos;ve established that the Far Realm is the place where the forces of Non-Existence are constantly attempting to enter Existence. It is where Existence and Non-Existence clash. If a great force (for example, an Elder Evil) from Non-Existence manages to enter Existence in its true form, then Existence and Non-Existence are flipped.

    16

  • @s.p.1434 · 1 year ago (edited)

    Frankly, the most frustrating thing about the far realm in D&amp;D is that they keep describing it as this place of crazy and incomprehensible horrors, and then every single official artwork or statblock they give is just &quot;Here&apos;s more mindflayers or beholders&quot; or &quot;Here&apos;s some tentacle space monster who, if it even has a statblock does literally nothing other than hit things or grapple with tentacles.&quot;<br><br>Like I hate how lazy the devs are with it. Far realm creatures should literally be altering or outright breaking the &quot;rules&quot; of the game, not all fitting neatly into three specific buckets. Even the artwork&apos;s landscapes are terribly boring and unimaginative. &quot;Oh look, a mountain with tentacles or a weird thing that looks like a mushroom!&quot; Like where are all the strange floating and twisting landscapes? The odd gravity or flows of time being depicted? Why do even the laws of physics even apply to such a place? The artwork should look like Salvador Dali and Picasso did a collaboration, not same generic fantasy art 8 or the Underdark, but with space instead of a ceiling!

    128

  • @BKScience812 · 1 year ago (edited)

    It would be fun if one of the unspeakable truths the Far Realm utters is, &quot;Your reality is a simulation, a game of dice played by cruel gods. Your free will is an illusion.&quot; Afterwards, the character will occasionally do something different than the player intended, as if trying to break free from the simulation.

    8

  • @coolguyfunguy2307 · 1 year ago

    Of course this is what I&apos;m watching at 2 am

    13

  • @codychavez9839 · 1 year ago

    I’m really glad somebody had the balls to finally talk about the far realm in depth

    82

  • @TheMightyBattleSquid · 1 year ago

    At this point, I think the barebones theme of the far realm is &quot;transition&quot; or &quot;transformation.&quot; Think about it, lovecraftian monsters, beholders, mind flayers, kaorti, chaos beasts, deep spawn, etc. always have a way to change living things into other things. That&apos;s always the gimmick. You&apos;re worried they&apos;re going to enter society and immediately transmute things to their liking and their &quot;likes&quot; are constantly in flux.

    47

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