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The Game Prototype That Had to Be Banned by Its Own Studio

1.6M views · Jul 20, 2021 · Gaming

Comments · 3.9K

  • @PeopleMakeGames · 5 years ago · pinned

    If you want to support our work and also gain access to Chris&apos;s emotionally taxing Let&apos;s Play of Neptune&apos;s Pride, head over to: <a href="https://www.patreon.com/PeopleMakeGames">https://www.patreon.com/PeopleMakeGames</a>

    1.2K

  • @rpnct · 5 years ago

    They managed to build the exact opposite of a team building exercise.

    10K

  • @Stalkie · 5 years ago

    <a href="https://www.youtube.com/watch?v=aOYbR-Q_4Hs&amp;t=585">9:45</a> Guilt tripping other players with their real life health issues is exactly why you can&apos;t trust light blue.

    6.6K

  • @thrownstair · 4 years ago

    If a mobile game studio of all places shelves a game for being too psychologically manipulative, it must have been bad.

    9.7K

  • @funkdefied1 · 5 years ago

    I did not expect “a decade ago” to mean “after fruit ninja and Jetpack joyride”

    2.9K

  • @pawedziedzic3250 · 5 years ago

    &quot;I betrayed them, because for me its just a game and I didnt think they would be hurt&quot; vs &quot;I betrayed Quinn and printed a t-shirt that says fuck quinn&quot;

    1.2K

  • @NoahtheGoblin · 4 years ago

    Reminds me of a story from my uncle. His bosses had given him the go-ahead for the winner of a game of Diplomacy to be given a paid day off of work. They were able to, however, immediately agree to declare a truce and all get a day off of work.

    3.2K

  • @cfdj43 · 5 years ago

    This right here is why roleplay is actually larp&apos;s most important safety tool.<br><br>Your friend betraying you feels terrible, your friend&apos;s character betraying you is fun.<br><br>(It also allows a lot of out of character communication for safety and creates a barrier between people and the game)

    3.9K

  • @Johnof1000Suns · 5 years ago (edited)

    The game was like a monkey’s paw wish was granted.<br>They wanted a game that’s super popular that would be talked about outside it.<br>They got that, but their team got over invested and started harming themselves.

    1.5K

  • @CainXVII · 3 years ago

    I really feel like bringing up your health issues and putting guilt on someone because someone betrayed you in a game is the sh**ty thing to do

    622

  • @IsomerMashups · 5 years ago

    The answer to this game is to make it a sit-down-and-finish game. You can get over a momentary betrayal, but not one that drags on for days or weeks.

    4.6K

  • @happy_moth · 5 years ago

    Went to halfbrick a couple years ago for game testing Fruit Ninja 2. They still had the room, and I could tell it had a dark aura.

    775

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