Mass Effect 3 with DLSS 5 3X Neural Rendering | ON vs OFF Comparison (4K)
20K views · Sep 18, 2026 · Gaming
Comments · 106
@SuperiorMikeDrew · 11 days ago
I'm not gonna lie this is going to make backlog playing have new life
33
@Zdravdrat · 11 days ago (edited)
my biggest gripe with AI upscaling on everywhere its used, is it makes a ton of image much brighter, i understand Ai thinks its important for all details to be very visible, but brightening up the screen changes the ambience and whole atmosphere
36
@DDosAndDonts · 11 days ago
it looks like a pre-rendered cutscene from a modern scifi game
47
@Gordito90-d5z · 11 days ago (edited)
i think 2x is already too much as it is. some colors are being lost
15
@Gusmed007 · 10 days ago
I would love to replay the game like this. It´s a shame it loses so much color in the proccess, but it looks incredible!
1
@wanderingbufoon · 10 days ago
Need For Speed Most Wanted/Carbon cutscene head ahh
2
@rluker5344 · 10 days ago
Looks great so long as no talking or facial expressions. Hopefully that gets fixed in the future, but emotional expressions are complicated.
1
@rezenpm · 11 days ago
Good for screenshots but the realism clashes with the stuff animation.
1
@dennyspence4210 · 7 days ago
Can anyone rip this mod from LZ's landing zone.. the techniques deserve practice
@Fuzzyfoot88 · 1 day ago
The loss of color is pretty sad considering how beautiful the colors are on the original game...
@charliebass7814 · 9 days ago
Have looked at a few of these now and I like that the human faces and such look more realistic than rendered as is in game. However, I agree it does lighten environments up a bit too much at times and the non humans (including EDI) look a bit washed out.
@KeepCleaving · 11 days ago
One big sore standout of every test I've done and seen. The vivid bright lights get diffused real bad, to the point of being drained of all brightness. It's like it needs an extra layer to add back in the original vividness of those lights.
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