Final Fantasy VII's Ultimate Glitch - The Wrong Warp
252K views · Dec 17, 2021 · Gaming
Comments · 409
@4-8Productions · 4 years ago · pinned
I've made a playlist of all of my edited FFVII videos, if you liked this video feel free to check it out here: <a href="https://www.youtube.com/playlist?list=PLyotyCGt7oYAKM1mCwsHTQzcEVjc21-J8">https://www.youtube.com/playlist?list=PLyotyCGt7oYAKM1mCwsHTQzcEVjc21-J8</a>
64
@inezvalentinus5759 · 4 years ago
It’s amazing how the community has completely dissected FF7 in pretty much every way. I see it as a testament to the love people have for it.
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@Dom_Lohan · 4 years ago
"There is one very important difference..."<br><br>"Cloud has a mouth"
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@tremulans · 4 years ago
<a href="https://www.youtube.com/watch?v=a4Qsdd7a45A&t=310">5:10</a> I vivdly remember this actually happened to me when I was playing the PC version in 1998. I couldn't beat Demon's Gate so I left the Temple of the Ancients to get more EXP, then I recruited Yuffie and got warped back in the boss battle. I was just 11-12 and already frustrated by that fight I couldn't win and when I got warped I got scared shitless.
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@ZealKingdom · 4 years ago
If I live to be 150 years old, I will always love Final Fantasy VII.
203
@avalokemi · 4 years ago
I love how you let the prelude theme just play out near the start
20
@tinstrings6312 · 3 years ago
I was in high school when FF7 came out. I bought a PS1 because of it. It was huge at my school. I heard kids who only played games like Twisted Metal and football games talking about the Gold Saucer and fighting the Weapons.
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@pmsn3674 · 4 years ago
aww, the Demon wall looks so jolly with that music
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@Thickcutohio · 4 years ago
Final Fantasy 7 is the game that just keeps on giving!!!
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@DavidRomigJr · 4 years ago
The memory not clearing after a game over on PC reminds me when porting Soldier of Fortune from PC to PS2, we ran into an interesting issue where the BSS section (uninitialized data) was initializing data to 0’s on the PC but left data unchanged on the PS2 causing strange issues during porting. Now, you should always assume uninitialized data is uninitialized, but the PC version assumed initialization to 0’s at parts because Windows programs typically do that. We fixed our issues by explicitly initializing such data to 0’s.<br><br>This sounds like that, data handling differences between systems.
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@Dansg08 · 4 years ago
Amazing video as always, beautifully explained. Appreciate the hard work you put into this and the incredible effort of the community to unearth all of these mysteries!
41
@petfriendamy · 4 years ago
I live in the debug room now<br>Great job on the video! Super interesting to see the history behind this wild glitch.
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