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Need for Speed: ProStreet review - ColourShed

425K views · May 5, 2019 · Gaming

Comments · 1.8K

  • @echos5823 · 4 years ago (edited)

    I unironically love the look, aesthetic and the sound of Pro Street. Its a wonderful combination of illegal street racing and legal pro/semi-professional racing. It really feels like an event I would actually want to go to, even just as a spectator.

    387

  • @jxun4l3ht10 · 7 years ago

    &quot;I like all car types for different reasons, except SUVs&quot;<br>Ah, i see you&apos;re a man of culture

    303

  • @satorikage2 · 7 years ago

    I still love know the announcer points out to the crowd. &nbsp;That you switched cars when you get a new &nbsp;one 😫

    541

  • @RebootedGaming · 7 years ago

    One of my favorite NFS games, they really got the &quot;atmosphere&quot; so correct in this.

    1K

  • @SamuelSantos_ · 7 years ago

    This is the most underrated NFS game.

    1.7K

  • @chris.c_t56 · 7 years ago

    it brings back memories of being scared to death doing the speed challenge in the game

    45

  • @ludicrousfool7953 · 7 years ago

    ProStreet and Undercover’s quality definitely had to do with their troubled development. I watched a (sadly now seemingly deleted) video detailing Undercover’s production and according to it, Undercover was originally set to come out in 2007; however EA and Black Box quickly realized development would take longer than expected and, rather than simply not release a Need for Speed game that year, Undercover’s development team was split in two groups: one would continue their work on Undercover, while the other would create a “filler” game as a holdover for NFS fans, which came in the form of ProStreet. Not helping was that Skate was also still in development and while EA opted to give Undercover a less strict development cycle, much of the core Black Box staff left the company in summer 2007 and went to other studios or founded new ones (like United &nbsp;Front Games).<br><br>The odds were basically stacked against Black Box unfortunately, with the only solace being they could focus solely on the Xbox 360, PS3 and PC versions since the ones on other systems were outsourced to different companies. While I myself will always have nostalgia for Undercover since it was my first seventh-gen game, looking at it now I feel it could’ve been so much more. <br><br>(Also, this is an aside but ProStreet and Undercover were also the first NFS games to have micro-transactions; on the 360 and PS3 versions if you don’t have enough money to buy a car or part the games will ask you if you’d like to buy it using real money even if you haven’t unlocked it, which GameSpot and GameTrailers called “unfair” and “questionable” in their respective reviews of ProStreet and Undercover. Yeah, unfortunately EA’s been doing this kinda thing for much longer than you’d think).

    536

  • @Kalatos-021 · 7 years ago (edited)

    The two things i truly love about this game was the creativity for liveries, such as Touge Union for an example. Also the damage mechanics. They were flawless. 100+mph into a wall didn&apos;t smash a single headlight with a scratch on the bumper like today&apos;s race games, they fucked your car up entirely.

    15

  • @VidyaCentral · 7 years ago

    &quot;Notice that Mustang going in a straight line&quot;<br>only place we can see that is in a game lmao

    309

  • @RacerBest · 7 years ago (edited)

    You can customize the reward cars, just create a new blueprint for it. All the parts that are installed on the pre-customized one will be free to install

    202

  • @Marc28031984 · 7 years ago

    I do like the whole festival atmosphere.<br>The talking of the announcer in the menus and all that.<br>Many games copied the tire warm up thing after pro street.<br><br>The perfect game would be a mix of open world illegal racing like Horizon or TDU (just at nighttime maybe) and track based race and drag events like Pro Street or Forza Motorsport.

    153

  • @BayAreaRushHour · 6 years ago

    Speaking of uncontrollability, I first played this on the wii and never had issues with steering. When I tried this on PC it was unplayable and the joystick from an Xbox controller was better but still hard. Really makes it feel like the handling model was designed for a motion controller

    56

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