How to Design a Dungeon | 5e Dungeons & Dragons | TTRPG | Web DM
201K views · Jun 19, 2019 · Gaming
Comments · 297
@WebDM · 7 years ago (edited) · pinned
Get your Hellscape Terrain! We absolutely love Dwarven Forge, y'all: <a href="http://bit.ly/2Rfp4U3">http://bit.ly/2Rfp4U3</a> <br>Never get lost in a dungeon without your Web DM! We've got a weekly podcast, show audio, a discord and more on <a href="http://www.patreon.com/webdm">www.patreon.com/webdm</a>!
41
@fakjbf3129 · 7 years ago
I'm currently playing a game where in the first session we cleared out a small dungeon of bandits, and our thief rolled an investigation check and got a natural one in one of the rooms. We didn't think much of it, we finished the session and went on with the game not thinking anything of it. Fast forward to last month, we are now level 10 looking for an ancient artifact and our research takes us back to the same dungeon. As we went through a second time we could still see some bandit corpses, burns marks on the wall from spells, and our ranger even found a couple of their arrows. We got to the same room and this time the thief got a high roll, and the DM described how they noticed a seam in the brickwork that was revealed to be a hidden door. It was really cool to revisit the same dungeon a second time, see the remains of our previous fight there, and then discover new secrets inside of it.
163
@epleycole · 7 years ago
Weekly WebDM watch routine:<br>1) Watch Intro<br>2) Pause and Read Comment Section<br>3) Chuckle<br>4) Watch Rest of Video
257
@milesmatheson1142 · 7 years ago
Goblin Punch Forum Dungeon Checklist:<br>- Something to valuable steal.<br>- Something to Fight, and Kill.<br>- Something to kill (the players, put the fear of DM in them).<br>- Different paths/corridors to explore.<br>- Someone to talk to (diplomacy, intimidate, sense motive, etc).<br>- Something to experiment or interact with.<br>- Secrets that players may never find, chance incomplete success or failure.<br><br><br>Thanks.
207
@MrNoob_11 · 7 years ago
A dungeon for nothing more than all my money and resources? I guess my broke ass is getting a free dungeon!
331
@knightghaleon · 7 years ago
All of my resources and gold?! <b>looks at 5 gold pieces left in pouch and basic armor</b><br>That’s a steal!
86
@williamozier918 · 5 years ago
Here's a simple trick: 1) draw a tic tac toe board on your graph paper, dividing the paper into nine sections. 2) Draw a Tetris piece in the middle of each section. Place an additional piece in one section, so you have one section with two pieces in it. 3) number them 1-10 with 1 being the Entrance, and 10 being the final Big Bad Fight room. 4) Draw a path that connects the Entrance to the Big Bad room. 5) Put in aidditional connections to make sure that each room is accessible off the main path. Then make one of the rooms behind a secret door. 6) Finally populate each room with monsters, and traps, and junk and stuff to taste.
20
@IceCreamMotelMan · 7 years ago
I would totally watch a series of y'all making different dungeons. And explain your thought process as you go through it.
154
@BobWorldBuilder · 7 years ago
Where’s the video of Jim and Pruitt giddily assembling this dungeon??
173
@MrSarwat · 7 years ago
Necromancers and all wanna be liches: It's free real estate
58
@Vespuchian · 7 years ago (edited)
I've seen a "dungeon" that was open to the sky: a settlement/mine built up the walls of a canyon so getting around was restricted to single paths or bridges (which is why it played like a dungeon), but you could see opponents moving around and exchange ranged fire with them across multiple levels. That combination of verticality, restricted movement but less restricted sight/combat really set it apart from your normal collection of rooms and tunnels.
65
@plaidmanticore841 · 7 years ago
Me: I have no idea how to make a dungeon.<br><br>Web DM: He NEEDS us!
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