Secrets of D&D Dungeon Mastering with Chris Perkins
178K views · Sep 12, 2023 · Entertainment
Comments · 336
@pig.sensei · 3 years ago
"Saying 'no, you can't' is just as valid as saying 'yes, you can'"<br><br>"Dumping a player is always an option. You can have friends who're not fun to play D&D with."<br><br>Simple but powerful advice from the DM himself.
174
@ericdonarski1624 · 3 years ago
Longform content with Chris Perkins is the best present I could ever ask for. Thank you for this!
263
@ericpeirce5598 · 3 years ago
My favorite idea for a Gelatinous Cube that I haven't used is to have a few Mimics inside. A group of Mimics, each disguised as a different object, using the cube to travel to other areas of the dungeon. Since they are immune to acid, they won't be harmed and if the players "notice" that the items seem unharmed, they may even assume they are magical objects.
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@wouldcanoe · 3 years ago
Chris is one of the three people that ultimately inspired me to get into DMing, because when he was running DCA he would occasionally pick up the rule book itself and look for clarification. Proving everybody makes mistakes or forgets some rules.
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@RobertManzano · 3 years ago
Getting better at DMing by watching other DMs seems like such a rich way to continue DnD as a tradition, passing lessons down from one DM to another.
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@xombiemike · 3 years ago
Man I miss Chris. I miss the DCA days and Ravenloft nights.
39
@geekpuppet · 3 years ago
My favourite Dungeon Master to watch.
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@CaseyWilkesmusic · 3 years ago
This is easily the most helpful advice given directly by WotC. It’s about dang time
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@HeyThisIsBrian · 3 years ago
God I’ve missed Chris. The robot chicken game where he added dm commentary was one of the first pieces of D&D content that got me hooked. I hope he does another dice camera action type series soon.
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@SockimusPrime · 3 years ago
A lot of what I learned about pacing in Roleplaying Games I learned from watching Chris run Dice, Camera, Action, especially since those were 2 hour sessions, so they had to be tight.<br><br>The players would usually start off with some freedom to make their own plans, then somewhere in the 30-60 minute mark, something would happen and inject chaos, whether it was an ambush, or a new NPC showing up, or some other unexpected element that changed the course of the game and injected a little chaos. I call that the "Tilt", and I actively plan for it in my games. I don't know when it will happen, but I'll use it if the game is dragging or I just need to switch things up.<br><br>I also noticed that if the players spent too long discussing plans or waffling on a decision, Chris would interject with something like, "Paultin, you see....." or "Evelyn, make a perception check...." It's such a simple trick, but it immediately snaps the players' attention back to "in character", as they realize that things are still happening around them while they've been plotting.
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@BryanCGough · 3 years ago
Crediting the artists at the end of the live stream was extremely classy. Thank you for doing this!
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@BradDaeda · 2 years ago
DM of 40+ years here. All good stuff. Side note, for my "loading wheel" I will stare at the computer screen or "at papers" behind my DM screen like I'm reading, but I'm really just thinking. lol
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