The Lessons that EDH-only Players Don't Learn
331K views · Dec 3, 2024 · Gaming
Comments · 1.1K
@salubrioussnail · 1 year ago · pinned
Check out the accompanying podcast episode: <a href="https://www.youtube.com/watch?v=hQU2MKFDpVU">https://www.youtube.com/watch?v=hQU2MKFDpVU</a><br><br>It covers the elements of the topic that I didn't go into as much, including niche formats like Dandan and as well as a greater discussion of the benefits of playing limited.
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@cynthia-op8rx · 1 year ago
60-card formats teach you important lessons such as "run removal" and "redundancy is good"
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@robertmendez8383 · 1 year ago (edited)
i tried explaining to someone before a game while waiting for others to join how important removal is in a deck and they argued that anyone who says "dies to removal" is dumb and that fast mana is the problem. I said that its a valid point that removal is good and wins games but he kept arguing even into the game then i cheated out omniscience with illuna (no fast mana in the deck) and he scooped immediatly and complained. The third player then cast baby Cyclonic Rift for 2 mana and simply bounced my Omniscience to my hand and completely stoped me with the softest piece of removal via bounce.
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@Azeria · 1 year ago (edited)
I’m an aggro player in Standard and by far the biggest lesson I’ve learnt is that the best free counterspell in the world is the one they never have to play.<br><br>That’s not to say that you always play your biggest threat into open mana, but every counterspell or cut down they use is one they don’t have anymore. Don’t zero for one yourself by playing scared.
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@simonteesdale9752 · 1 year ago
I feel that probably the biggest thing EDH-only players lose is an aggressive instinct. <br><br>The sheer amount of missed attacks from utility creatures I've seen is utterly astounding.<br><br>Like the difference between a control deck at 35 and 10 life is huge, and probably adds ~40 minutes to a game.
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@fiddlewheelx · 1 year ago
My biggest lesson from other constructed formats was rolling with the punches.<br><br>Accepting removal, responding to responses, not blocking unless necessary, this is very important to understand if playing MTG.
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@ReyaadawnMTG · 1 year ago
You can also play ramp in EDH because your hand is never truly empty, you’ll always have access to your commander that always gets more expensive.
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@DoctorGalactor · 1 year ago
Highly agree on recommending pre-release events. The foundations pre-release gave me some of my favourite moments while playing magic, even though I realized halfway through that I had about 6 extra lands that I didn't need which caused me to lose 3-1 lmao.
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@ratbaby3107 · 1 year ago
I think one of the big things is the perception of removal or counterspells as "mean". Once you've seen how fast a deck can absolutely run away without disruption in 60 card will teach you real quick why people use counter magic and removal. And it's also very good at teaching you how to play around it. In commander, spending four turns playing do-nothing synergy pieces and ramp while the blue player draws into counter magic makes it feel like "ugh, they always have the answer", when if you just play cards that do things and demand answers, they'll run out real quick. A friend of mine plays a card draw centered simic deck, and he says the same thing. Of course I countered your commander, it's the only thing you've played in six turns that actually affects the game.
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@CHoustonify · 1 year ago
Anecdotally, more and more people I'm meeting play EDH and limited and nothing else. This is because they don't want the experience of bringing a deck they love to a 60 card competitive format, only to lose, 100 percent of the time, to a moderately good standard deck utilizing the meta.<br><br>Limited feels scrappy in the same way the randomness of commander allows, so players with worse cards or less experience can actually stand a fighting chance.
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@ThePloftis · 1 year ago
My local store has started doing Standard Brawl tournaments. Which is a 1v1 59 card singleton with a commander and the number of games I won because the other player just never blocks is astounding. Theyll have 7 mana up and not block with the mana dork even though his mana value is useless now
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@hoodiegal · 1 year ago
I agree with this notion and it's why I hate that standard is so difficult to get into. I started playing in Return to Ravnica. You wanna know how? I walked into a store and bought a standard-legal precon. It wasn't super powerful, but strong enough that it could put up a fight and win a decent number of games. It still had some clear upgrade paths, which made me excited to buy booster packs. <br><br>A bit later when I decided that I do want to drop more money on this hobby, I bought an event deck (Dragon's Maze Selsenya deck) which was way more powerful than that precon and contained a bunch of cool and powerful rares, including Parallel Lives (!). <br><br>Now if you want to get into playing standard, you've got... the starter decks I guess? With one rare each? (what a joke) Or you can find a decklist online, bring it into a store, and hope that they have all those cards as singles. Great. Or you can order from an online marketplace. Using a third party vendor (neither wizards directly nor the lgs you play at) is the most convenient way of getting into standard. Waow.
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