Forsaken's Survivor Balancing: The Two Time Rework
43K views · Jul 31, 2026 · Gaming
Comments · 502
@JustSomeoneThatExistsOnEarth · 1 month ago · pinned
Excuse me sir, but there must be some mosquito that you’ve confused me for.
278
@Astrojox_ · 1 month ago
After the 0.3 second stab windup change I migrated to Jane Doe like an Irish immigrant to the U.S during the potato famine
376
@goofyahhcat6673 · 1 month ago
went from free kill to annoyingly overpowered to free kill
150
@itsnarroblox · 1 month ago
My problem with the rework is that they GOTTA buff the stealth. The invisibility is still lower than 007n7 and Noob despite Two Time being the MAIN survivor with a stealth gimmick, it still makes sound both on crouch and on stab, you cannot viably get out of chases with stealth (you can only STAY out of chases via crouching on aura reveal, but then you have to wait 20s to do your job) rendering Two Time a free kill if you so desire, and you can literally just LOOK behind you. I'm not joking, if the map doesn't have a lotta corners, when you stop running at their teammate (since you'd be outpacing them), just look behind you and you'll find Two Time before they can speed up and stab you. It also doesn't help that you can abuse third person to look around corners before passing them. If the killer is albeit very cognitive, you just lose.
109
@Ze-Nugget · 1 month ago
as a level 200 two time the only problems i got with this is the like backstab detection thing and how it doesnt have a lunge anymore
5
@UgM-r4c · 1 month ago
But craaaafttt, now that I can’t solo loop the killer in lms, i neeeeeed to unfairly trick stab
167
@danmurded8919 · 1 month ago
I honestly think their biggest nerf was the sentinel stacking changes. With how two time can't reliably land easy trickstabs (and even if they land one, it's a 2 second stun and not even 50% oblation if uncrouched), and how LONG the stun protection lasts with multiple sentinels, it leads to a playstyle that needs patience and observational skills to land a sneaky backstab... when most other sentinels or supports can get a similar, or stronger effect, with less setup, less risk and less commitment while ALSO preventing two time from getting any oblation for a very sizeable chunk of time. Pair that with oblation being both their healing and their 2nd life and... well they stop being all too powerful OR fun in most lobbies. Yes, teamwork makes the dream work, but people want to have fun, so lobbies will almost never be a "meta" multiple support team because fighting killer fun durr.
35
@colorfulreference · 1 month ago
two time rework so brutal even the haters grimaced
188
@thebigmanishere · 1 month ago
Elliot took twotime's job after his nerf not knowing the mosquito was captured by a giant asian hornet and got torn into pieces and twotime's prnouns changed one final time from they/them to sixfeet/under
8
@taffy2438 · 1 month ago
Only thing i would love a change to is his crouch, it sucks when you use it early because you see your team mate and killer running to a good stealth stab but then they turn randomly and boom you gotta wait 20+ seconds to crouch again, i would love if crouch was a toggle but the invis and undetectable were a like charge meter that had to reach a % before use or smth
78
@Avalon0211 · 1 month ago
Pray is also really good for pressuring the killer. If you place it in a checkspot and the killer tries to reset chase, you can use it to start healing and make them come out early. Not to mention you can use it through walls as well.
4
@PenhasDonte · 1 month ago
I think two time rn is a really well-executed sentinel in an asym game that doesn't gain survivability solely BECAUSE of their stun<br>The stun being exclusive to back-stabbing makes it really disincouraged during a chase, so you literally can't play survivalist(if they hypothetically only had the stab hability) and can only stun if the killer is distracted with someone else throughout most of the time<br>Also I really like that the stealth genre's gameplay bleeded into Forsaken's gameplay so seamessly, it's pretty fun to try to sneak up on the killer while someone else is being chased while running into a lot of scenarios where some m4 killers somehow don't notice you when you misposition yourself or being surprised that average players somehow catch you the moment you try going offensive<br><br>And I also think two time's playstyle ends up being more selfless than a Guest if, I may be so bold; Because you're obligated to do more risky plays which so happen to help teammates a lot of the times and can be punished so much more meanwhile Guest's stun is considerably easier to execute WHEN you're not trying to help anyone but yourself
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