Ads skipped

The Witness Documentary

774K views · Apr 2, 2017 · Gaming

Comments · 908

  • @adgd · 8 months ago

    &quot;See you in 10 years?&quot; &quot;It won&apos;t be that long&quot;<br><br>Lol.

    161

  • @videogamedunkey · 9 years ago

    Every time I play The Witness I just end up rage quitting because the puzzles fly so far over my head. Regardless Jonathan Blow is one of the realest artists in video-games, awesome video.

    3.3K

  • @YourAverageNiche · 2 years ago (edited)

    *Teasing him for his next game after The Witness:<br><br>&quot;Are we gonna play this video in 10 years? 15??&quot;<br>&quot;No, not that long, maybe 3, something like that&quot;<br><br>Famous last words, 7 years later.

    267

  • @mikkokormann6814 · 5 years ago (edited)

    <a href="https://www.youtube.com/watch?v=YdSdvIRkkDY&amp;t=1517">25:17</a> And then there is Simon from cracking the cryptic, who discovered the meaning of the symbols and solved the puzzle, before going to the tutorial.

    149

  • @RedPlayerOne · 9 years ago

    This game is a work of art that will stand the test of time.

    432

  • @arman-naeimi · 1 year ago (edited)

    &quot;minimize everything that is not the main idea&quot;<br>this actually helps to finish projects

    6

  • @ThePhantomTommy · 9 years ago

    Absolutely wonderful game. Wish I could experience it for the first time again.

    324

  • @rexannajackson4050 · 2 weeks ago (edited)

    ALSO THE WITNESS IS THE BEST GAME IVE EVER PLAYED<br>JB YOUVE AFFECTED MY LIFE FOR SURE<br>UR SO AMAZING IM V EXCITED FOR SPIRE RELEASE OCT 8th

    2

  • @Halflite · 9 years ago

    Man, this really makes me want to play The Witness again.

    150

  • @mandel4065 · 9 years ago

    Anyone else searching what to connect Jonathan&apos;s hair with?

    195

  • @aleksandarjovic4275 · 6 years ago

    The beauty of the Witness for me was how seemingly impossible puzzles could become so obvious after taking a break and coming back to them later. The game&apos;s design complements this by stopping your progress if you find yourself stumped... the island fluidly connects, so you can just wander off in a new direction and start solving something else, which often times helps you understand something you missed earlier. I found a lot of similarities back when I took math... so many times something would seem impossible to understand, but after sleeping on it, all the pieces would click. <br><br><br>In many games, you gain new skills by leveling up through gaining experience points... killing a monster or completing a thing gives you X experience points, and when you gain Y experience points, you gain Z skill which allows you to gain more of X to reach the next Y, to get the next Z, etc etc. but when the game ends, these experience points and skills in game mean nothing in real life. In the Witness, your experiences in the world lead you to gain the skills you need to progress... this becomes a very real experience that stays with you even after the game is turned off. While &quot;I gained knowledge&quot; may seem like an answer that is applicable to any game (transferable skills can be argued to any capacity: &quot;Doom gave me better reaction time, CS1.6 gave me better hand eye coordination, etc&quot;), it is different with this game, and you will know what I mean if you try it.<br><br><br>All in all, this is a very well designed puzzle game. If you like the Witness and are left wanting more (even though the world is full of so many optional puzzles, I think I only finished 70-80% of everything there was to do on my initial run), check out Talos Principle. Different in tone (Talos includes more of an explicit story and the puzzles focus more on 3D space and sequencing), but still full of excellent spatial puzzle solving and self exploration.

    12

  • @ReverendTed · 6 years ago

    <a href="https://www.youtube.com/watch?v=YdSdvIRkkDY&amp;t=2565">42:45</a> - I felt this &quot;We&apos;re doing alright...&quot; in my bones. &nbsp;These are the words of someone for whom things are actually going pretty great, but who cannot escape an acute awareness of how fragile success can be. &nbsp;I try not to be superstitious, but there&apos;s still a hesitation to speak of success, lest the universe hear your words and bend to bring your fate back into balance.

    131

Up next

LIVE

Rediscovering the Mystery of Video Games

/noclip · 221K views

LIVE

The History of Bethesda Game Studios

/noclip · 3M views

LIVE

The Untold Story Behind the Design of Transistor - Documentary

/noclip · 308K views

LIVE

I Hate The Witness. I Love The Witness.

Sparkie · 33K views

LIVE

The Most "Normal" GTA Game

Any Austin · 33K views

LIVE

Jonathan Blow on Deep Work: The Shape of a Problem Doesn't Start Anywhere

On Doubt · 194K views

LIVE

Adam Ruins Everything Game Designer Jonathan Blow Unpacks 'The Witness'

Adam Ruins Everything · 1.6K views

LIVE

The Making of The Witcher 1 & 2

/noclip · 501K views

LIVE

The Making of Spelunky - Documentary

/noclip · 700K views

LIVE

Jonathan Blow: Game design: the medium is the message

CreativeMornings HQ · 118K views

LIVE

The Design of FTL & Into The Breach

/noclip · 273K views

LIVE

The Untold Story Behind Astroneer's Difficult Development

/noclip · 880K views

LIVE

The Making of Outer Wilds - Documentary

/noclip · 2.5M views

LIVE

The Importance Of "Soft Fascination"

The Rest Is Science · 811K views

LIVE

The Fall & Rise of Hitman | Noclip Documentary

/noclip · 598K views

LIVE

The Witness - A Great Game That You Shouldn't Play

Joseph Anderson · 6.1M views

LIVE

Preventing the Collapse of Civilization / Jonathan Blow (Thekla, Inc)

DevGAMM · 311K views

LIVE

We Play The Witness with Jonathan Blow

Giant Bomb · 264K views

LIVE

Jonathan Blow: Consciousness, Game Design, & Free Will

Curt Jaimungal · 73K views

LIVE

How Jonathan Blow Designs a Puzzle

Game Maker's Toolkit · 713K views

YouTube, with the door locked.

Aegis plays a clean stream instead of YouTube's player, so pre-roll ads, trackers, and fingerprinting never ride along. Drop Shields any time if you want the official player back.