How I would fix Animal Crossing
69K views · Jul 26, 2026 · Gaming
Comments · 395
@lissthelass · 2 months ago · pinned
EEEEP THANK YOU ALL FOR THE LOVE ON THESE COMMENTARY VIDS <3 <3 i got a few comments asking about my shirt! it's from one of my fav artists @favorite.vegetable <a href="https://www.instagram.com/favorite.vegetable/">https://www.instagram.com/favorite.vegetable/</a> 🙂↕
37
@skellyboi4322 · 2 months ago
I personally really miss being able to upgrade Nook's Cranny past like two levels. In New Leaf, it had so many upgrades. It was a supermarket, it was an EMPORIUM. I was so disappointed that there wasn't any more upgrades for me to work towards for the shop so I had better access to furniture and all that
702
@Reyner14 · 2 months ago
I’m begging Nintendo not to make the next game only decoration focused, I really want the social/life simulator aspect of the game back and improved, given the power of the switch 2. please Nintendo don’t f this up.😭
484
@Botruc · 2 months ago
They could include species specific dialogue, so that a jock horse has some different dialogue compared to a jock cat.
478
@Chaerishluvchae · 2 months ago
Heavy on the tool durability. What’s the point of having the gold tools and they still break 😭 New Leaf was my first animal crossing game and I still visit my island. I love the mini games
401
@golden_starlight_ · 1 month ago
a thing i dont like about both the decorating aspect and the lifeless villagers situation is that. you decorate the island but the villagers dont interact with your decor. like, no villager will ever bathe in the pool, or eat the soup you're placing. each villager has fave decorating style, while are they not interacting if i place their favourite furniture piece? also did you know that in new leaf villagers had DISLIKES? they would roast you if you gave them things they hated
26
@kingofthebis1068 · 2 months ago
There should be more non villager npcs who serve as universal friend characters that can have stories and stuff. They don’t need to all run a shop.
133
@ludenprime · 2 months ago
More interactivity with the decorations. Like actually be able to use some of them.
113
@magicalex147 · 2 months ago
I want: 1) Hanging bridges. Let me put a bridge form cliff to cliff. 2) More slots (sorry I need more). 3) Repetitive dialogue boxes (no just for villagers). I don't wanna see the same pun after fishing the same F'ING fish three times in a row. 4) More stores / buildings... maybe a hot take but it will be so fun to be able to move the caravans to the main island. Help them upgrade them to a real store. That can be a late game kinda thing. 5) More types of "quests". <br><br>This is where I think you can tie it all together. Maybe to have Saharah accept to move in into the main island she requestes that you proof that 5 villagers will buy from her, and so you have to go and convice the villagers through dialogue optios (If you've ever played My Sims Kingdom / My Sims Agents, you know what I mean). It might be simple but it is also fun. Add more type of quests, more to do late game, more personality to the villagers...
200
@faedwill · 2 months ago
My main problem with the seasonal updates is that instead of bringing major changes/additions to the game, a lot of the time it felt like they were just bringing back old features that should have been in the game from 1.0 (The Roost, paintings/sculptures, dream addresses, diving, watered down versions of New Leaf's holidays, etc). It felt less like they were trying to add new things, more like an apology and an attempt to make up for what was missing on launch. That, plus I wish the Happy Home Paradise DLC had a "Tricky Client" mode where you had to design their vacation home with a set of restrictions like "Must use X items that are their favorite color", "Cost of all furniture cannot exceed the client's bell budget", "Must reach a minimum HHA score of X", and more. While free decorating is nice and should be the main option for that mode, I want an optional "hard mode" that restricts what we can design, making the gameplay more engaging and the finished product have the sentimental value of "Yeah, I did that! I followed the rules and still made it look amazing!".
31
@grumpy_older_Canadian_man · 2 months ago
My biggest beef is that there are no sound settings.<br>This game has such beautiful sound designs, yet they are generally overpowered by the music.<br>What a waste!
87
@br3bid10 · 2 months ago
I miss that premium quality feel of Nookingtons.
90
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