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The “Impossible” Design of Wheatley from Portal 2 | Mk III Animatronic

794K views · Mar 19, 2023 · Science & Technology

Comments · 1K

  • @MrVolt · 3 years ago (edited) · pinned

    If you like videos like this, &nbsp;please consider joining my Patreon: <a href="https://patreon.com/mr_volt">https://patreon.com/mr_volt</a><br><br>Sorry for the re-upload! Sometimes slip through the cracks. Also, I spent a lot of time animating for the first real time in this video. Let me know what you think! (I know they&apos;re kinda fast :O)

    426

  • @MissFazzington · 3 years ago

    Can&apos;t wait for someone to use this model to make a mod called something like &quot;Mechanically accurate Wheatley&quot; for portal 2

    2.8K

  • @rich_lord · 3 years ago

    Heyy! A friend just sent this to me. I designed the model and rig for the in game Wheatley, and ur version is amazing! Great solutions to some things we handwaved over in the game. Love it!!! ♥ Particularly enjoyed your solutions so the eye lids don&apos;t crash with the internal mechanism. I kept the platform because I thought it was neat to see visually through the gap on the sides. But prefer your solution mechanically. So cool to see your approach with this. 😍

    7.8K

  • @stuff31 · 3 years ago

    This guy needs to get on the mars rover team, his robotics skills are insane

    3.8K

  • @LaserFont0103 · 3 years ago

    At this point I wouldn’t be surprised if you made a turret that could actually house, load, and fire hundreds of bullets.

    282

  • @myaccount6216 · 3 years ago

    I&apos;ve been using Fusion for years, but &quot;What the fuck&quot; just fell out of my face when I saw how intricate and complex the internal mechanisms are. I am in awe. Good work.

    1.4K

  • @Rossv2motion · 3 years ago

    Oh man, Wheatley from Portal 2 was a masterpiece in design. The way they made that quirky, neurotic AI character so lifelike and engaging is beyond impressive. Playing the game, you can&apos;t help but be drawn to him, whether you find him hilarious or annoying. The animators and writers truly outdid themselves!

    54

  • @TheNeverendingProjectsList · 3 years ago

    I spent all weekend designing and printing the PotatoOS from scratch thinking how awesome it is and then this video pops up in my feed... I feel so basic now. &nbsp;It&apos;s insane how much design work you have into this I can&apos;t wait to see how it turns out. I&apos;ll just be over here in the corner playing with a talking potato until then.

    734

  • @TiffanyElectricity · 3 years ago

    Mr. Volt, making the impossible, possible. <br>You&apos;re seriously amazing at this and I can&apos;t wait to see what comes next!

    562

  • @Eaglewing747 · 3 years ago

    Can&apos;t wait for 2055 when you make Wheatly 1:1 scale, 1:1 design, and a perfect free thinking AI with Wheatly&apos;s entire personality

    78

  • @EngineTheRobot · 3 years ago

    something that i take for granted with the portal franchise, is that the world building is SO GOOD, that the fact that this much thought, this much effort, and this much care would be put into a metal eyeball, just because Cave Johnson wants a funny metal eyeball that is fundamentally an overengineered key fob. <br>Incredible work on this, dude!

    22

  • @SugarsnapCaely · 3 years ago

    It&apos;s always so fascinating to see how you problem solved Wheatley&apos;s expressiveness while keeping him (mostly) in design!

    346

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