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Starcraft TMG Battle Report Protoss vs Zerg

19K views · May 27, 2026 · Gaming

Comments · 88

  • @shiftandrew · 4 months ago (edited)

    In Round 1: Jack, your Zealots can&apos;t Impact those Zerglings. Burrowed units are immune to Impact entirely. Also, Evade can be used against Surges and Critical Hits since those <b>only</b> ignore Armor saves.<br><br>I think the better move with Kerrigan would have been using her Leap ability to teleport through that wall in front of her in the Assault Phase and then Charge the Stalkers in the back since her Leap doesn&apos;t end her activation.

    38

  • @charlescassier3199 · 4 months ago

    Pretty sure a lot of people will have commented but here are all the rules mistake I noticed.<br>This is not to bugger you guys because this is a new game and we are all learning and I would love to see more battle reports from you.<br>Just figure out it worth pointing out so we all learn from it.<br><br>Some of those error are things you made some are things you spoke about being able to make:<br> &nbsp;- burrow ambush say you end the unit activation immediatly so you can&apos;t use hatchery to burrow after deploying<br> &nbsp;- terrain and line of sight: there is the direct cover rules that say that even if you are within 1&quot; of a terrain that is equal or greater tham your size you are not visible through the terrain even if the mini trying to look at you is bigger than the terrain, so any zergling hugging the wall should not be visible and therefore not killable by the stalker.<br> &nbsp;- being hidden (or burrow since it give the hidden status) render you immune to impact<br> &nbsp;- you can only use a non repeat ability more than one per turn so even if the stalker path of shadow ability say it can be use in any phase it can only be used once. Therefore you can not hide in the mvt phase then shoot and re-hide in the assault phase<br> &nbsp;- you can spawn creep with the queen in the mvt phase she enter the board<br> &nbsp;- you can&apos;t remove miniature in engagement range if there are mini not in engagment range. Effectively you can&apos;t use losses to disengage.<br> &nbsp;- zergling comming out of the worm don&apos;t get creep speed boost as they started out of the board and therefore not on creep

    48

  • @obsidi2 · 4 months ago (edited)

    You can&apos;t use hatchery to burrow units that use burrow ambush as burrow ambush ends the unit&apos;s activation. You always evade with burrowed units, even for impact hits and you can&apos;t get impact against burrowed units as they are hidden unless you use observer. As long as the roaches are within 1&quot; of the wall, the stalkers can&apos;t see them over the wall. Burrowed roaches with tunneling claws can move through units, not terrain. When pulling zerglings, you need to start with the zerglings not in engagement range, then those in engagement, then those in base to base, and you can&apos;t pull the zealots out of combat unless you have no other choice of pulling something out. Roaches are burrowed, so stalkers can&apos;t shoot them as you used the observer on zerglings. If you pass earlier or start the round down in points you have initiative, so you can force the enemy to go first if you want rather than going first yourself. Raptors can move over terrain. You can almost never impact yourself out of combat because you can&apos;t remove models that put units out of combat unless no choice. Stalkers can&apos;t see the zerglings as they are within 1&quot; of the wall. You can&apos;t move through friendly models of a different unit. Queen has 4 attacks in shooting, not 3. Adepts can&apos;t get within 1&quot; of kerrigan, you can never get into combat with something you didn&apos;t charge (nor can you close ranks into a new unit). You get evades against surges, just not armor, for the zerglings.

    12

  • @Downvotingpeople · 4 months ago

    To note: You can&apos;t remove models if it would take a unit out of engagement unless there&apos;s no other option for removing models. (Rules section 8.7.5, Removing Models from Engaged Units)

    28

  • @dtek40k · 4 months ago

    watching this is making me wanna get into this game when it comes to retail

    33

  • @Downvotingpeople · 4 months ago

    You do get to evade (If you have the ability to, such as from being shot while engaged, attacked while burrowed, Praetor Guard against melee, etc) against surge attacks

    15

  • @theastralpower · 2 weeks ago

    hi thx for the report. pls more of that game!

  • @LordDelusion · 4 months ago (edited)

    Zira vek kryor! I love the Protoss playstyle so much. I can’t wait to see more battle reports featuring them!

    3

  • @justincress · 3 months ago

    this is a great video. &nbsp;ya&apos;ll talking through everything is teaching me rules. that rules.

    1

  • @Zeitgeyst · 4 months ago

    🎉 keep them coming

    9

  • @Thorrk_Gaming · 4 months ago (edited)

    Thanks for doing those battle reports learning a lot!<br><br>I think the lesson of the day is that you should have your most valuable units on board when you start to get as much as value from them as possible. If those hydralisk were there from the start, the game would have looked very different!

    2

  • @vmgarcia1979 · 3 months ago

    Great Jobs as usual. More starcraft please

    1

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