Why the 2024 DM's Guide is great!
79K views · Dec 23, 2024 · Gaming
Comments · 352
@samfowler2073 · 1 year ago (edited)
"You have to read the rules." an extremely controversial opinion, good luck with being cancelled! /s
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@djake_marthall · 1 year ago
It's honestly just silly how consistent the quality of this channels videos are. I get so much out of each upload, even with the stuff I thought I was already rather well-versed in.<br>Hoping to see more longer videos like this one in the future! The both of you seem to put so much love and care into every detail of the script, editing and lighting, and it really pays off - I'll sometimes throw on one of your vids as background noise while I'm doing stuff around the house, only to find myself drawn back to the screen to watch intently.<br><br>Keep it up, gang!
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@Booshmagoosh7 · 1 year ago
This can't possibly be your first youtube channel, right? Nobody comes out the gate swinging this hard and hits every single mark flawlessly every time. Great audio & video quality. Confident and well-paced cadence, volume, and tone of voice. Frequent uploads of videos with consistently high quality. When I subscribed, I was shocked at how new the channel was. Keep up the great work!
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@jt659 · 5 months ago
One of the first things I learned was that, as the DM, it's not my job to make sure everyone has fun.<br> Can't believe they wrote that on the 1st page.
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@_Loken · 1 year ago
I appreciate how often you stress in your videos that just because something might be bad in a 'general purpose' way, doesn't mean it can't work perfectly well in the right situation or with the right group. So much sensationalist content out there, it's refreshing to hear nuanced takes that encourage people to think outside the box and do what works for them.
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@charleswilson5773 · 1 year ago
Your channel is so incredible. It may blend in with all the others I send to my friends who don't watch a single one of them, but you stand out.
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@Sadturnip · 1 year ago
I manditorily gush on every video for the algorithm but I really can’t help but be blown away by how consistently useful and professional every one of your videos have been so far. Keep up the excellent work!
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@brettricheatwork · 1 year ago
I’ve been using 5u instead of 5e to clarify that it’s the official update edition
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@moffinbont1713 · 1 year ago
You pointed out that other d&d tubers have already made DMG.24 videos which I have already watched, and while your video didn’t have any groundbreaking new content it did present it in a new way and with a new perspective that I found valuable. The highlighting the ease of access differences and your genuine excitement for the update helped reframe this reprint for me. I won’t be buying a copy since I’ve already got the info in the DMG.14 and have learnt to navigate its idiosyncrasies.<br><br>As always a fabulous video, got some burst out loud laughs and Dadi’s voice is smooth the listen to. <br><br>I very much concur on the whole Chase scene mess, I haven’t found something that feels great over the years but normally end up with a hodge podge Skill Challenge.
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@armanningunnar · 1 year ago
My favorite change from 2014 is the change to make background more important in character creation than species or “race” because it doesnt matter what you were born as, but how youve lived. Great video as always
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@Arnsteel634 · 7 months ago
I’m an osr player and this is one of the best channels I have seen. <br><br>I can’t believe you are telling people to read the rules
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@lollekompolle · 1 year ago
How I implemented a "Loyalty System" in my games: NPCs have a memory of all the things they've experienced from the party. Yes I tie it to the entire group as it's easier to manage than associating it to individual characters. It also makes the players care about and take responsibility for every party members actions not just for their own. If said character is not with the party anymore for some reason, they may be able to convince the NPC to "forget" about this memory. Then you just stroke it off. Simple.<br>These experiences have an impact on their opinion with no value associated. How much it impacts their opionion of the group basically comes down to how I feel the experience relates to the things this NPC believes in. Basically their world view and how they view themselves. So to really implement this system it forces you to really understand your NPC. Which I always find really helpful. Depending on their character you record memories, as not all the things they experience about the group will stick as not everything is important. Only record the important stuff. This makes it easier to fly over it when the group interacts with said character and helps you adjust your behaviour on the spot. <br><br>Example:<br>Greg is an NPC. He is a super greedy merchant. At some point the parties rogue stole from them and they found out about it. Now they are furious with the party. They also bought some really expensive things from him. But this can never outweigh the theft. His other memories of them are insignificant. Whenever I read over it I get how my NPC feels about them in an instant even though it's like only one of a load of NPCs I have to manage and I immediately feel like my NPC does about them. So whenever Greg sees them walking into his shop he's immediately alert and on edge. He's uncomfortable around them and wants to get rid of them as soon as possible. But he's also greedy and wants to take their money. As he can't prove the rogue stole from him, the only thing he can do is make sure it never happens again. So he immediately sends his guards on them to watch their every step, maybe even throwing the rogue out of the shop if they are with them and whenever they buy something he sells the stuff up for as much as he can get away with. Haggling is impossible for the party with him.
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