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The Ultimate Deep Dive into Star Citizen Starchitect

35K views · Sep 25, 2026 · Gaming

Comments · 110

  • @eddiecrosbie8391 · 4 days ago

    We need reasons to leave the ship parked and use ground behicles

    57

  • @jc2k153 · 5 days ago

    Map markers would be awesome!

    26

  • @stefensmith9522 · 3 days ago

    Ground shields.... That's what we need in Star Citizen. Very large shields that will extend over a town and neutralize any flying object by causing whatever touches the field to fall. That will give ground vehicles a purpose. Plus it could add gameplay by breaking in the shield and deactivating it allowing air vehicles to enter that space

    3

  • @doraxil · 5 days ago

    Me see base building, Me click, Me happy.

    24

  • @tomallport5749 · 10 hours ago

    I'd love to see tamed Kopion acting as sheepdogs for quasi-grazers 😂... Just imagining an inspiration from the opening scene of firefly in SC

  • @SOGBulldog · 5 days ago

    I'm looking forward to being able to explore Nyx 1 and see how Planet Tech performs. Maybe some time "soon" (3 to 5 years), if things go well with Nyx, they will update Pyro and the Stanton with Planet tech updates. And while I'm on my hopeium high, I'll throw out functional distribution centers across the entire verse, and functional weather and clouds.

    9

  • @snaggletoof1927 · 4 days ago

    Thanks for the update, Mac.

    3

  • @RogueLegionMilsim · 5 days ago

    Beyond excited for THIS

    2

  • @timothymoran7919 · 4 days ago

    I hope the pois evolve over time as people do supply missions and repair missions and devolve as some pois are ignored

    6

  • @FaceMaker_Jon · 4 days ago

    I can’t wait!!!

    1

  • @jedi_drifter2988 · 5 days ago (edited)

    IMO the Spartan type Auxilia, might come in real handy when Starcatech comes into Nyx. 😎

    3

  • @theeePrisoner · 4 days ago

    Thx for the update.

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