The Ultimate Deep Dive into Star Citizen Starchitect
35K views · Sep 25, 2026 · Gaming
Comments · 110
@eddiecrosbie8391 · 4 days ago
We need reasons to leave the ship parked and use ground behicles
57
@jc2k153 · 5 days ago
Map markers would be awesome!
26
@stefensmith9522 · 3 days ago
Ground shields.... That's what we need in Star Citizen. Very large shields that will extend over a town and neutralize any flying object by causing whatever touches the field to fall. That will give ground vehicles a purpose. Plus it could add gameplay by breaking in the shield and deactivating it allowing air vehicles to enter that space
3
@doraxil · 5 days ago
Me see base building, Me click, Me happy.
24
@tomallport5749 · 10 hours ago
I'd love to see tamed Kopion acting as sheepdogs for quasi-grazers 😂... Just imagining an inspiration from the opening scene of firefly in SC
@SOGBulldog · 5 days ago
I'm looking forward to being able to explore Nyx 1 and see how Planet Tech performs. Maybe some time "soon" (3 to 5 years), if things go well with Nyx, they will update Pyro and the Stanton with Planet tech updates. And while I'm on my hopeium high, I'll throw out functional distribution centers across the entire verse, and functional weather and clouds.
9
@snaggletoof1927 · 4 days ago
Thanks for the update, Mac.
3
@RogueLegionMilsim · 5 days ago
Beyond excited for THIS
2
@timothymoran7919 · 4 days ago
I hope the pois evolve over time as people do supply missions and repair missions and devolve as some pois are ignored
6
@FaceMaker_Jon · 4 days ago
I can’t wait!!!
1
@jedi_drifter2988 · 5 days ago (edited)
IMO the Spartan type Auxilia, might come in real handy when Starcatech comes into Nyx. 😎
3
@theeePrisoner · 4 days ago
Thx for the update.
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