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Can a SIMPLETON figure out SPACE in FACTORIO?

10K views · Sep 18, 2026 · People & Blogs

Comments · 26

  • @sireci3142 · 1 day ago

    Didn't get the notification but kept checking for part 2. Keep it up i appreciate the hard work.

    1

  • @pretz4558 · 11 days ago

    <a href="https://www.youtube.com/watch?v=SpVuzpXY0H4&amp;t=1765">29:25</a> Had me cracking up (as a quality ignorer myself)

    5

  • @ZoviSapphire · 11 days ago

    Loving this series :D Can&apos;t wait to see how you tackle Vulcanus.

    2

  • @Abkaal · 9 days ago

    Watching this as a Factorio veteran I have a spectrum of reactions seeing your builds and practices:<br>1. Everyone was there. He&apos;ll learn.<br>2. Ehm... Why this way? <br>3. That moment when you realize a child is about to do something stupid and painful but not dangerous and decide pain is a better teacher than yourself.<br>4. This WILL bite him in the ass later.<br>5. OMG FIX IT I&apos;M GOING CRAZY JUST LOOKING AT THIS.<br><br>No veteran gameplay could ever accomplish this. I can&apos;t wait for Gleba.

    1

  • @desolatealex · 9 days ago

    I think this is my 4th rewatch, good video to fall asleep to. You just lacked a ginormous amount of echo and reverb when announcing SPACE RESEARCH.

    1

  • @nataly_171 · 11 days ago

    R.I.P. to the NSS Rhode Island, I don&apos;t expect her to last long in Vulcanus orbit without any guns defending the rear, and with such little ammo production. The speed was quite respectable, any faster and your guns wouldn&apos;t&apos;ve been able to keep up. Running on fuel buffers isn&apos;t ideal, since if you look at the factoriopedia entry for the thrusters, you can see that they are very inefficient with fuel when full, so it&apos;s usually better to have more thrusters with less fuel each, and only as much as you can produce constantly. On another note, I&apos;d suggest looking into trying to figure out how to use circuitry (alt+R) and combinators. They&apos;re intimidating at first but they&apos;re really only as complex as what you want to make them do.

    9

  • @Zarkawi17 · 7 days ago

    Since 2.0, loooooooooong belts can be much better paired with loooooooong pipes for stuff like the sulfiric to mine uranium, something I did not realize on my first space age playthrough either due to it basically being drilled into my brain to NOT do that due to throughput issues from when I played pre-space age. Pipes have unlimited throughout now, so every single pipe in the system will be at the same fill level. They do get overextended still sometimes, but that&apos;s easily fixed with a pump. <br><br>Very reassuring to see someone doing a lot of the same things I did on my space age playthrough, these vids have been great!

    1

  • @theaureliasys6362 · 10 days ago

    regarding the oil wells: the percentage 1:1 corresponds to the base speed that you extract at.<br>there is also a minimum that oilwells reach. iirc it was 1/5th of original or some base percentage, whichever was higher.<br>note that this is only true for oilwells. <b>cough cough</b> aquillo

    1

  • @jasperb7890 · 6 days ago

    Very enjoyable! <br>Two tips if I may: <br>- copy and paste existing parts. You can just copy your existing wall + turret + roboport combo and paste it down again, with bots building them. It would have sped up your wall-off considerably. <br>- At first glance, it doesn&apos;t seem right how much oil you need to import for a base your size, but I can be misjudging from what I&apos;ve seen. While pipes are now unlimited in throughput since 2.0, fluid pumps still cap at 1200 or something like that, so make sure that&apos;s not your bottleneck - you can place a couple of pumps next to eachother and go back into one pipe afterwards. <br>You are right that they diminish in returns though with a certain minimum, so some speed modules in them also gives a nice boost, even more with speed moduled beacons as well if required. (maybe that&apos;s why I think you need less)<br><br>have fun with the new planets!

    1

  • @daviddijkstra5688 · 9 days ago

    <a href="https://www.youtube.com/watch?v=SpVuzpXY0H4&amp;t=2076">34:36</a> Was I seeing you were struggling placing building within trees, if you hold shift, you blueprint it in and your personal bots will remove the trees and place the building down for you. Small life improvement hack. If you hold down both shift + ctrl at the same time it will remove any existing building and place the new building for you.

    1

  • @hayshed · 11 days ago

    Yay time for SPACE

    1

  • @Abkaal · 9 days ago

    I expected many things, but not Solar Sect of Mystic Wisdom ~ Nuclear Fusion as a Factorio video soundtrack. Fitting, though.

    1

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