Slay the Spire 2 Code Review: Netcode, Cards Shuffling, Architecture
59K views · Apr 13, 2026 · Science & Technology
Comments · 123
@LuizMoratelli · 5 months ago · pinned
Mine was the upgraded version of the subscribe so I also had to like and turn on the notifications.
74
@silentluix · 5 months ago
I wanted to see things like what code patterns, how they manage their state, how systems interact with each other, and such.
98
@nicktwashere · 5 months ago
as someone currently working on a godot card game for fun, this is incredibly helpful and really cool
15
@pyrovoice · 5 months ago
it's interesting but you don't go deep enough in the actually interesting parts imo. How are card's effect written, loaded, applied in game? What the limit on selecting a target? How do effects that replace other stuff get applied, like vulnerable dealing 25% more damages? Stuff like that is going into architecture decision and is much more complex and interesting
157
@tomaszpajak9227 · 5 months ago
It would be awesome to know how higher level architecture of this game looks like.
30
@pipeliner8969 · 5 months ago
I subscribed! This looks like a great channel for someone who is learning how to make games (working on my first one in Godot Engine)
3
@ChemGuy1611 · 5 months ago
I absolutely love your videos. Thanks for all the work you put into them. It's a great way to learn about game development. ❤
3
@poobslag · 1 month ago
Thanks for randomly mentioning "Aho-Corasick" and "Boyer-Moore", I learned something today. I wonder if anyone's implemented these algorithms in GDScript before?
1
@Elca_Gaming · 5 months ago
I would definitely like to see an actual deep dive into certain things! Super interesting
7
@Anshh03k · 5 months ago
i love your channel, filled with informative content love u man
2
@OdinsYT · 4 months ago
I really enjoy your channel. I hope you end up making a video about mega bonk or vampire Survivor
@rocksteady6718 · 5 months ago
Nice video
4
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