I'm Making a Fishing Game That's Actually Fun
16K views · May 18, 2026 · Education
Comments · 101
@meribean · 3 months ago
the colour palette change made it go from mobile slop to like monument valley minimalism that's actually so crazy how the colours changed the feel of the game so much.
1
@nixon_r · 4 months ago
as a game dev at first I was not sold about this fishing mechanic, but, after seeing how u scale the upgrade with fishrod with 20 strings at once, something clicked in my head
6
@spyxx · 4 months ago
I loved the wall idea :)
2
@REE-ANIM · 4 months ago
Dude.. What an outstanding display of game dev skill and progression. I love every minute of this very long video.. I was just going to see what the video was about, and I ended up staying for the whole ride.<br>Such a nice and playful vibe, that it just put me in a very good mood, and I want to make my own incremental game now. This was SO inspiring to me, and you presented it in such a simple way that made it look easy to make games 🙂👍<br><br>I want to be like you! ❤️
1
@WhyKev · 4 months ago
It's been a while since I saw a video! So glad to see what you're up to my friend!
2
@JohnWLivingston · 4 months ago
Looks awesome Thomas! Been following your projects for a little while now and this is looking by far the most promising. Amazing work.<br><br>One fun unsolicited idea would be to add seashells/other washed up items that you could collect while on the beach, similar to how the berry bush works.
2
@GameDevBuddies · 4 months ago
I'm glad you didn't give up on this project! <br><br>Even though I like The Game About Feeding a Black Hole, I feel you're being a bit too inspired by it. It just has a different vibe from this game. It's more of addictive "numbers go up" feel while this one seems more like it should have a relaxing, chill progression where you grow your island as you progress. Personally, I think you should lean more into that. <br><br>That's why I don't really like the idea of abandoning your island and progressing to the next one via boat. I want to see fishermen thrive and my island grow! <br><br>Also, the tiki wall was a bit off but maybe the tiki fish house instead of a barrel could be a good middle ground. Then those little fishermen could be little coconut guys (like Kakamora from Moana 2).<br><br>Anyways, that just my two cents, keep up the good work!
9
@MythGameDev · 3 months ago
I love how you’re just trying things out and having fun just focusing on what you think is silly or enjoyable and not what you think will retain people the longest
@kopako_art · 4 months ago
Bro is single-handedly responsible for all the oceans being overfished :O
2
@thedavud1109 · 4 months ago
Hey man! Thank you for sharing! <br>I feel a bit overwhelmed atm with how all this indie scene is, and it just felt good to listen to your story!
@TurboMakesGames · 4 months ago
Dude! This looks awesome 🙌<br>Enjoyed hearing about the journey of finding how things came to be. All the best with the rest of dev!
@johnsmith12421 · 2 months ago
I love how that last coin comes out on a delay like it got coughed up
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