Easily the funniest run I've EVER had. | Batomon Showdown
8.3K views · Jul 23, 2026 · Gaming
Comments · 18
@Xzilalnx · 2 months ago
He's been defending against this build for the last 1,000 videos, he lived long enough to see himself become the villain!
15
@lufmesquita · 2 months ago
This is my number one favorite build you've ever done, seeing those teams just disappear was amazing. <br>I also think coalem has to not attack on battle start
@Fenrir_Lives · 2 months ago
"Shield on Battle Start" <br>Man, the Dev should bring back Tortress and change its niche to be a defender against On Battle Start effects. It kind of was already from what I could read, but there are steps you can take to keep it from being used the other way
2
@mathiaschaves7604 · 2 months ago
Dracana in front of Saberhorn is a infinity damage loop when it gets going.
4
@rozevilu · 2 months ago (edited)
They need to launch this game sooner, it is so nice
@gaiasoul9030 · 2 months ago
<a href="https://www.youtube.com/watch?v=S2LLaSFxlk4&t=2010">33:30</a> Reapra would have better cooldown in the right column because of the two speed crests
@digitaldarmanitan3072 · 2 months ago
I’ve been trying to make lvl 4 reapara happen ever since I ran into one. I take the egg lady every time and I never get reapara :(
@therancidpizzabox2977 · 2 months ago (edited)
You should put saberhorn on the reapra right? doesn’t matter how long it takes when their whole team is instantly out
@happygilmore2137 · 2 months ago
Does the attack limit also apply to "casts"? For scaling purposes. Basically my question is, if the ability is supposed to trigger 20 times in a second, does it scale 20 times but only attack at the capped 10 times or I'm guessing everything is just capped at 10/s
@Izymbra · 2 months ago
yesterday I had a 0.2 shiny Dracana x3 and 0.1 Reapra x5, only to get knocked out by a x4 Coalem and 0.7 Reapra. Pretty sure that dude stole my Reapra too haha<br>I don't like this Coalem meta lol
1
@antoinedenis3081 · 2 months ago
Is dan letting his hair grow ?
1
@Sarcasticpigeon · 2 months ago
New to this game, but why does “fast forward” actually just run the game in realtime?<br><br>Non fastforward is actually slow motion according to the monster’s cooldown timers
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