I Built This All in 200 Hours | Satisfactory 1.2 World Tour
64K views · Jul 2, 2026 · Gaming
Comments · 58
@SatisfactoryNews · 3 months ago · pinned
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@maxwellhunterr · 2 months ago
I gotta say man, idk how you don't have more subs. Most Satisfactory content is similar and what really stands out is your voice over. You're not annoying to listen to and it just seems conversational. Thank you for not using the Youtube voice.
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@tmieliRBX · 2 months ago
200 hours is not long at all for this world. Insane!
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@sidell9133 · 7 days ago
THANK YOU<br>This video stands out from a lot of other Satisfactory content in that it's a world which is not completely overdesigned, and more function-oriented, yet you still show appreciation for when you try to design well!<br><br>I am at a very similar stage in the game and always thought that my factories look ugly in comparison to content on channels such as TotalXclipse, which was discouraging.<br>But watching your video and seeing you appreciate your own builds, you reminded me what the point of Satisfactory is: To have fun and build something that you like yourself!
@mchammer5592 · 2 weeks ago
On my save, “so this is my spaghetti factory… I have no idea what it’s making or where it’s going but machines are still moving so that’s a good sign.”
@Madd_Design · 2 months ago
Awesome tour! Really like the interior work you are doing. Thanks for sharing man. <br><br><a href="https://www.youtube.com/watch?v=RDTfvx0O4Go&t=650">10:50</a> RIP Truck 😅
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@THEmickTHEgun · 2 months ago
Ok this is kinda cool because you and I both are basically playing this game the same way. Start in Rocky Desert, same location for aluminium factory, same process of building first “nice” looking factory in the same location, getting so much further in our current play-throughs as compared to previous and much longer play-throughs, very similar building styles… You’re one of my favourite Satisfactory content creators.
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@MartinPuedes · 2 months ago
I think upgrading from the pre-1.2 powerpole design to chaining the electricity wires is probably 1 of those modern twists that most of the satisfactory creator's have embraced. It's a small thing, but it makes for better looks and quicker debugging on power issues in factories.
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@astephtoofar · 1 month ago
I wouldn't change anything about this save, this is what I like to see. I like a super-cool megabase save with over 5000 hours as much as the next guy, but I damn well know that shit's not what I am ever going to be doing. You make things that are achievable, and not in a bad way. A lot of it is really pretty and organized, but a fair bunch of parts are also all over the place yet still look interesting. It's kinda how I build as well, and your videos have given me a lot of inspiration over time, as well as many, <b>many</b> tips about how to make things work more efficiently, certain neat building hacks, and so on. Keep going man, I wish you more subs!
@stevescrub1294 · 2 months ago
I recently (>100 hours) started a new save cause I wanted a prettier build and it was too hard to reset my 500+ hour save so I appreciate the tour. I definitely got some inspiration
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@koug1979 · 2 months ago (edited)
Love the tour! We have very similar taste in where we build. In my first clear I built my Home Depot (this was a pure iron / concrete factory, it filled my DD with all iron products and HMF) where you built your HMF factory and I have a major power build planned for the western beaches as well that I have dubbed The Last Bastion
@grabtharandhishammer8251 · 2 months ago
I've started a new fully random 1.2 map. I must say even with nodes of every type in every biome its still challenging. Its also nice to not know what nodes are where.
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