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We're Back Answering Your Mothership RPG Questions!

2.5K views · Sep 27, 2026 · Gaming

Comments · 20

  • @nwtbpodcast · 3 days ago · pinned

    Hey everyone we're back again and this time we have a special guest! If you like this show please comment, like and subscribe, it's continuacnce depends on you so we hope to keep it alive!

    10

  • @CptConway · 3 days ago

    "Embrace the lethality" is such a good answer and I'm happy it was repeated to several of these questions.

    8

  • @StrandSteifen · 3 days ago

    Omg that's my real life best friend John who i know personally through listening to him. Hey bestie!

    4

  • @Plainsman1027 · 3 days ago

    Love hearing everyone's different perspectives on the roleplaying you all are doing together.

    5

  • @ElfHunterRPG · 3 days ago

    Warden to Warden is great. In particular, I love that it&apos;s a table talking things out with each other, rather than a GM dictating the play style on his own. <br><br>I hope the series continues!

    8

  • @JudgeShadowfoot · 1 day ago

    For stress, I have a skull in the middle of the table full of small tokens the character collect for every point of stress. I tell my players to not rely solely on failing rolls or for me to tell them to take stress, but if they think their character would take a point of stress, simply grab one. This usually adds to the roleplay and when one player does it, the others usually say &quot;you know what, me too&quot;. This has led to great player interactions at the table and getting those stress numbers up a bit. I will admit my fault if forgetting to call for the panic checks but working on that element.

    4

  • @CptConway · 3 days ago

    John&apos;s reply at ~<a href="https://www.youtube.com/watch?v=PyQ8BnhDx9Q&amp;t=2126">35:26</a> to the last question was an incredible insight, and something that I too had to come to grips with. A lot of GMs feel like they need to manifest this perfect vision of their scenario/story/module at the table and make it memorable to their players, but after learning about roleplay I feel like this is a fruitless endeavour, like trying to dry ice. I love the fact that John realized that the true story of the module he wrote is not what he sat down and wrote before the game, but the incredible adventures his players made at the table - that is the real beating heart of an RPG, not the prep you make but the memorable adventures you see at the table. It is greater than the sum of it&apos;s parts, it really is a gestalt that emerges out of the roleplay at the table. He communicated this very well and I could not agree more!

    7

  • @monomakes · 3 days ago

    I&apos;m started doing a regular 4D no prep game using the TOMBS method (inside gatefold of the WOM).<br>Great fun!

    5

  • @RobinHobben · 3 days ago

    Awesome segment you guys! &nbsp;This has really given me a lot to think about as a Warden and even as a player. &nbsp;The whole thing was great but I specifically enjoyed the breakdown you guys did on player facing rolls. I&apos;ve really struggled and didn&apos;t like the concept of it, but you&apos;ve definitely give me some real food for thought. &nbsp;I loved the addition of Honj into the lineup and appreciate another perspective on the topics. Excellent work to all of you! &nbsp;Loved it!

    3

  • @jasonprince8016 · 3 days ago

    Thanks. These are good.

    5

  • @evlynm · 3 days ago

    Woah people with faces!

    3

  • @EmrysDusk · 3 days ago

    The Honj!

    6

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