Minecraft's Progression is Awful. Here’s why.
1.5M views · Dec 26, 2023 · Gaming
Comments · 8.3K
@TheGeekFactor · 2 years ago (edited) · pinned
"Terraria's Progression is Awful. Here's Why" is out now! <a href="https://www.youtube.com/watch?v=XghJBtWZS4o">https://youtu.be/XghJBtWZS4o?si=jyj-YYqFgm4Bs7TI</a>
2.7K
@sengroagers1111 · 2 years ago
Minecraft works best when you play it really inefficiently. I could’ve made a villager trading hall but instead I built all my villagers a massive walled-in city with parks and walkways and cute little houses. Took way longer but it gives me more joy
19K
@degenerateboi355 · 2 years ago
Another problem is that nothing feeds into each other, all of the new mobs that drop something you can only make one thing with them and when you have it you have no reason to seek them out anymore.
6.1K
@Jesusmann47 · 2 years ago
My biggest problem is how as a player you skip right over 3 tiers of armor and just go straight to iron. Making leather chainmail and gold useless
1.3K
@Defended_Pie · 2 years ago (edited)
I think the real problem with the enchanting system is that the whole system just sucks. Its not fun grinding xp for hours because the enchantment table rng god didn't give you want you wanted for the 12th time. You should be able to spend xp at the enchanting table to pick out what enchants you want on your gear. This would also allow you to add enchants to already enchanted gear so you don't need to make 4 pairs of boots to get all the enchantments. The xp costs would need to be adjusted to balance out picking your own enchants but its a much better system then just rng.<br><br>Edit: Also I feel like enchants stats need a slight balance and QOL changes. Stuff like: Why does a power V bow obliterate everything? Why can't I put infinity on a crossbow? Why can't I put multiple protections on an armor but have max protection levels overall be 4? Also enchantments kinda turn you into god and make it very hard to die unless you turbo screw up. I feel like enchants should be nerfed a bit or the player should be provided with more dangerous threats to encourage enchanting.
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@polishscribe674 · 2 years ago
Biggest issue of Minecraft is unbalanced threats.<br>You either risk nothing or spend countless hours to find a place that can cause you to loose all items far away from your base with little to reward you.
4.3K
@Halvos12 · 2 years ago
My favorite thing Mojang probably didn't expect players to do is set up a farm where they breed sick pandas, put their babies into boats, have them go down a spiral for the rest of their time as a baby and the moment they grown up they're killed by lava.<br>This is a <b>peaceful</b> slime farm. The reason they breed sick pandas is because their babies will drop slime balls through out their time as babies but will stop when they grow up so they're no longer useful and are killed.
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@Destroyerofworlds-y5l · 2 years ago
I can’t explain why but enchanting feels more like a roadblock rather than a progression.
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@Banana-senpai · 1 year ago
<a href="https://www.youtube.com/watch?v=PgHZ3ESPdG4&t=1135">18:55</a> i don't think this is a step in the right direction. This doesn't make obtaining mending difficult, it just makes it annoying. There's no challenge in getting a villager in a boat, moving that boat down slope to the nearest sea, and scouting the coast for a nearly certain swamp/mangrove if you haven't found one beforehand already.
72
@markedforstrike · 2 years ago
What else you can expect from a game that does a vote to add 1 mob out of 3 instead of just... adding them
3.5K
@Jane_Doe.17 · 2 years ago (edited)
My problem with the villager changes is that it isnt actually harder, it doesnt make you excited for the new challenge. It just makes you take a longer and more tedious route for the same reward.
2.9K
@tsunderemerc1138 · 2 years ago
For me, Minecraft was always something I played entirely to experience a vibe rather than whatever intrinsic challenge the game offered
2.9K
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