Scraping the Bottom of the Barrel- Super Mario Bros.
8.9K views · Sep 1, 2025 · Gaming
Comments · 178
@MishKoz · 1 year ago
Little-known super mario fact: If you stomp upon the turtles they can be defeated. But this action costs a heavy emotional toll, and is not worth it as it weighs heavily upon your and Mario's soul.
168
@TheCow-j1l · 1 year ago
<a href="https://www.youtube.com/watch?v=PIn1jLexlNU&t=2489">41:29</a> always interpreted that as mario invading bowser's chambers trough the sewers since mario is a plumber and is also a trope invading a castle trough the sewer system
70
@darkgn0ll · 5 months ago
You're my absolute favourite channel right now. You explain everything so well and make actually interesting points about whatever you choose to discuss. Really love this!
2
@Doktario_Mystario · 1 year ago
<a href="https://www.youtube.com/watch?v=PIn1jLexlNU&t=1060">17:40</a><br><br>I think it's included for psychological reasons. If the game directly shows that it's player 2's turn, there can't be an argument over who gets the controller.
28
@KacperSobierajVargskeletor5421 · 1 year ago
Super Mario Bros. 1 is the perfect game for those who wanna be introduced to the platformer genre for the first time and learn the basics of it while still being one of the BEST PLATFORMERS ever made.
14
@riggles · 1 year ago
For people who don't know how stiff platforming games could feel, play ice climber, then play the arcade version VS Ice Climber and realize that it got even more stale than that.
16
@davidezadra6844 · 1 year ago
Every video of The Sunshine Feller is personalized
6
@globbster413 · 1 year ago
would totally love to watch you rank every mario 1 level as its own separate video ngl
13
@m_thehedgehog · 1 year ago
<a href="https://www.youtube.com/watch?v=PIn1jLexlNU&t=2285">38:05</a> ah, finally someone puts into words what we all did as kids playing our favorite games
7
@SpaceFrog999 · 1 year ago
Castlevania classic is ABSOLUTELY designed around the rigid jump arc, its an essential pillar of the proto-soulslike gameplay where you have to plan your moves ahead because they are all REALLY slow and deliberate. In order to land on the moving platforms you need to TIME your jump input correctly, just because their isnt any leniency where you know other games would give it to you, doesnt mean it isnt designed correctly😭 same with the medusa heads, yes they are impossible to avoid up close, thats why they come at you from full screen and you have a whip that takes up a quarter of the entire screen width, it just takes incredibly careful TIMING to line the two up with the slow windup, its the same principle as the jump basically
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@ReavenZero · 1 year ago
Man, your videos are always a pleasure to watch
7
@danieljmathews · 1 year ago
Gimmick mentioned 🗣️🗣️🗣️🔥🔥🔥
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