How Hard is it to Beat the Original X-COM on Superhuman?
309K views · Jan 1, 2024 · Gaming
Comments · 1.2K
@PotatoCaravan · 2 years ago (edited) · pinned
JOIN THE DISCORD TO ADD A SOLDIER TO OUR RANKS!<br><a href="https://discord.gg/Y4Qu5EjbB2">https://discord.gg/Y4Qu5EjbB2</a><br><br>I've gotten over 100 names on the old name list, and could not manage this myself gracefully. Thank you to all the early joiners featured below, the rest of you can join the discord to add your name. See the recruitment instructions channel for details about the discord bot I setup.<br><br>Old comment:<br><br>I'm going to pull a few names from the comments (on Jan 16), but from here on out leave a simple reply on this comment if you want your name on a soldier. Don't want to pull random people's names who may or may not be interested if it's not required.<br><br>edit: this will be pinned once youtube lets me (fixed it)
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@aidanklobuchar1798 · 1 year ago
<a href="https://www.youtube.com/watch?v=PDhp2Ca6NlM&t=1320">22:00</a> Imagine the relief of hearing X-Com come to save you only to hear them immediately turn back around and fly away. Total 0 to 100 to 0 moment.
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@Nebulon-B_Frigate_FTW · 2 years ago
You made three rookie mistakes that cost you a lot of soldiers:<br>1: Letting the one who spotted the alien shoot it when they're not a tank or nobody else can hit it. This is crucial to avoiding reaction fire.<br>2: Not using prox mines on ship entrances (and alien base corridors). This stops aliens just being able to rush out and ambush you, as even if the mine doesn't actually kill them, you can camp from well outside where the mine is, so you know they ran out and can ambush them on your turn.<br>3: Not annihilating structures with explosives the moment you know there are unsighted aliens inside. Rockets are your friend, and alien-containing houses, your enemy.
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@PotatoCaravan · 2 years ago
I’ve always wondered why I’ve never found anyone who had made this type of video before, and after finally finishing this off, I now understand. There is just too much information to try and gracefully organize, and to say that I was unprepared would be a massive understatement. <br> <br>On an unrelated note, I will be posting a number of random videos over the course of the next month for the fun of it. For the 3 people who subscribed to see my edit of the funny lethal company video, it’ll be out sometime this week. <br> <br>To everyone reading, happy new year! I’m hoping to do more with YouTube over this year, and any support is appreciated. See you next time for whatever I end up uploading.
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@HimKnot · 1 year ago
YouTube compression doesn't do this game justice
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@demilung · 1 year ago (edited)
Civilians: Look, the X-COM is here!<br>X-COM: Is that a chryssalid? Oh shit. (bails)<br>Civilians: 😐<br>I'll be real, when I was a kid, chryssalids terrified me.
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@Nauctshea · 1 year ago (edited)
I had no idea the original X-COM I played throughout the 1990s had a bug that set the game difficulty to Beginner difficulty no matter which difficulty you selected. In my ignorance, I played the game a lot on what I thought was the Superhuman difficulty, and therefore thought I was pretty darn good at the game. Years later, along comes OpenXcom with all its patched goodness and I intentionally played it on Superhuman knowing that I had never actually played at that level before. I figured it would be harder, but I had played a lot, like, I mean, A LOT. Years of playing X-COM in DOS and then DOSBox. That first terror mission told me I had no idea what I was doing. I couldn't even get my soldiers out of the Skyranger without dying.<br>I had to develop new strategies from scratch. Smoke Grenades to cover soldiers exiting the Skyranger. Exiting the Skyranger in small groups so a single Alien Grenade can't take out the whole squad. Two-person teams of crappy-accuracy-scout and high-accuracy-sharpshooter. Motion Detectors so I don't waste time clearing empty houses. NEVER GO ON A NIGHT MISSION, EVER. I don't even go on missions until I research and build Laser Rifles because the starting firearms are GARBAGE (this takes about a month).<br>By the time I have the Avenger, I run a team of four Plasma Hovertanks and ten soldiers in Power Armor or Flying Armor with Heavy Plasmas. The Hovertanks provide all the scouting/overwatch flying high around the map at Ludicrous Speed while the soldiers take Aimed Shots at anything the Hovertanks see. If I'm breaching a UFO, the Hovertanks literally block the doors so no aliens can suddenly pop out and take shots at my soldiers while they're setting up to breach.<br>Base defense means building the base so there's a choke point and a long hallway where soldiers can hide in little rooms (to avoid being nuked by Blaster Bombs) and pop out to shoot at aliens coming down the hall.<br>Crysalids, Ethereals, and Sectopods are still terrifying.
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@justanotheryoutubechannel · 1 year ago
The way the psi attacks work is that if any alien can see any of your units, then any psi alien can attack any of your units psionically, although they won’t know where you are for standard combat. However, after turn 20, everyone knows where you are and will hunt you down aggressively, and psionic attacks can attack freely whether they see you or not.
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@augustday9483 · 1 year ago
The music and pixel art in classic xcom is gorgeous.
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@nothingelse1520 · 2 years ago
When I was a kid in the 1990s I would play X-Com while listening to the Art Bell show. Art Bell had guests on who would talk about getting abducted by aliens and such. X-Com and that show went very well together.
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@majortasty · 11 months ago (edited)
Xcom age flashbang has me rapidly ageing and turning to dust
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@MykTaylor · 2 years ago
Great video! I contributed to the OpenXcom project (I wrote the mod system) and it's always special to me to see it getting air time!
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