Give Fates Revelation Another Chance
14K views · Feb 25, 2024 · Gaming
Comments · 146
@thiccmoulder7511 · 2 years ago
Rev propaganda, nature is healing
163
@BigGnome · 2 years ago
"Unless you promote using an Ocean Seal"<br>Silly Dani, you can't just spread Mew under the truck style rumors of a one stage class using an item that only exists to be sold to get a super secret promotion.
118
@samkeiser9776 · 2 years ago
I don’t mind the snow-shoveling, but mostly because I see it as a grinding map, and it’s convenient for training scrubs, I don’t know why Zola thought burying his army in snow was a good idea. But it makes feeding kills super super easy.<br><br>Also it’s funny.
107
@thedivinedialogue9685 · 2 years ago
I promote using an ocean seal
69
@felipe2557 · 2 years ago
And for the true rev experience remember to make at least half your army ballisticians for good luck and to help with the final boss
23
@dribble909 · 2 years ago (edited)
But how am i supposed to give it a second chance when ive never played it to begin with
70
@jacobkakyoin6882 · 2 years ago
Feel like I've been seeing a massive uptick in recent months in videos of people taking Birthright seriously as a game beyond just "the easy one," going into in-depth descriptions of its mechanics and the like, so glad to see that coming to people suggesting good-faith looks at Revelation as well, much as I'm absolutely in the camp that it's the messiest of the routes. I think that the reason that the unit balance is a pain point for Rev in particular is that both Birthright and Conquest are generally very good at giving you units in a way where, even if someone gets rendered redundant by someone later on, they'll still have a chunk of the game where they shine or at the very least a reason to try them out, meanwhile Rev has so many characters come later but worse and enemies are just strong enough that you really are incentivized to just toss genuinely interesting units onto the bench. Though gigachad Hayato suddenly being one of Rev's out-the-box great units is really really funny.<br><br>Funny you mention the replica map on Rev as a fun one, because I think it's probably one of the places where the game wanting to be your third playthrough works the best - some of its maps amount to being a ramped up or somehow more complicated version of a Conquest gimmick, like how Conquest also had a map where you replicate yourself, but only Corrin, Azura, and Gunter playable for it as opposed to an entire team, or how it has a version of Conquest's wind tribe map that comes way earlier on with the wind being an even more hectic aspect of it than before. I recall actually really liking a lot of the times it placed you on a map from either base route but with some major element of it flipped. In general the maps that get recycled across the various Fates routes are genuinely fantastic at meaningfully recontextualizing what you do within them, I think.
35
@Paledomain · 2 years ago
as a dirty casual who always plays at "hard casual" i think i fully agree, brithright felt quite braindead to me, while the other two could be quite engaging gameplay-wise depending on the situation
20
@slanax · 2 years ago
my favorite part about Revelations is how enemy Def is artificially inflated which is very effective at making sure that your earlygame scrubs will accomplish absolutely nothing and Corrin is the only unit that does damage.<br><br>Especially glaring example from Ch9, Fugas Wild Ride Rev Edition: You finally get an actual amount of units beyond your starting handful, you're ready to start doing some hecking gameplay with a real team and not just Corrin ft. Corrin's Support Bots, and what you get is the 11 Atk Kaze (maybe 12 or 13 if you got lucky in the prologue section) the 13 Atk Hana, the 14 Atk Subaki and the 13 Atk Rinkah. They are now tasked with facing 15 Def Oni Savages, 14 Def Spear Fighters (common enemy types on the map that they literally can't even damage without pairup, tonics, or a weapon upgrade they don't have the rank for) and my personal favorites, 12 Def Archers and 10 Def Ninjas. Even the Samurai have 9 Def, and everything has around 30 HP too. You have an entire team with the combined damage output of Wolt and a Corrin who soloed the last three maps and is now horribly overleveled. Fates mechanics are a lot less engaging when it's either "guard stance Corrin kills everything on the map birthright style" or "by utilizing attack stance, Hana now deals 2+1 damage instead of just 2"<br><br>and yeah you could use DLC items to turn everyone into basically promoted classes (except Rinkah unless you bring a promotion item to the map lol) but having to do that just so your earlygame squad starts to perform like actual earlygame units and not like Donnel ain't it. Rev earlygame is such a disaster and I can't bring myself to slog through it when my reward is gonna be fighting generic enemies with class skills later instead of the carefully crafted enemy formations of Conquest.<br><br>Will say though that I think there is potential in the snow shovel map if it had some sort of time constraint and came at a later point in the campaign with more units, where you'd have to weigh the risk vs reward of getting to make more progress by shoveling more snow but potentially leaving yourself open to hidden enemies with not enough remaining units to deal with them. But with what, 6 deployment slots and zero incentive to move fast, that risk/reward comes out to one snow shovel per turn.<br><br>(I'll still never forgive Rev for marketing itself as the golden route where no one has to die and then having the gall to kill off two of my three favorite characters for no reason other than shock value. yeah sure oops I guess Izana is dead now because the gods literally just felt like it. Welp, bye Scarlet, villain's just kinda there killing you with fire now. Could've taken out Peri instead but I guess I can't have anything today.)
36
@nissenor741 · 2 years ago
We are becoming sail with this one
7
@kylenirs3181 · 2 years ago
I never thought it was bad until I saw internet people said that it was bad. When I first was so excited to play both Nohrians and Hoshido characters in the same playthrough.
22
@henrioak · 2 years ago
Although I always disagreed on the idea of having a paywall for the true ending, Revelations itself was always the most enjoyable fates to me. Tbf I am a bit biased for happy endings, so having both families surviving and standing together was definitely something I enjoyed. Not to mention that it gives the player more options for my castle haha
12
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