The History of Gauntlet arcade/console documentary
423K views · Jul 16, 2020 · Gaming
Comments · 1.7K
@Dragonblaster1 · 6 years ago
I loved the way the game would snitch on you: "Elf shot the food."
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@EnoughSaid-u2w · 1 year ago
R.I.P Patman!❤
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@user-zw3hu1xh5r · 6 years ago
This machine took a LOT of money from me and my friends LOL<br><br>"The Wizard needs cash.... badly!"
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@LeShark75 · 8 months ago
This video just popped up as a recommend video even though I watched it a long time ago. You're missed Patman QC, RIP buddy.
7
@scarymcclary · 6 years ago
My friend always shot the food when I needed it. I have jerk friends.
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@RazorFangs90 · 6 years ago
I have lived only the tail end of the arcade era, but the more technology "progresses", the more i want to go back when the experience was really a social event
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@galacticwarlock2271 · 6 years ago
This game was one of those games at the arcade that demanded attention. The sfx music and voices added so much. The simple, colorful and clear animations brought everything to life.<br><br>This was a classic.
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@namco003 · 6 years ago
I remember when this game came out. Eventually we had it at a local 7-11, where a kid broke into the back and kept giving everyone free credits. I recently acquired a TMNT machine, which was converted from an original Gauntlet to turtles. Also, I have a MAME cabinet, which was originally a Gauntlet: Dark Legacy machine from when I worked for namco. The 36" screen stopped working and it was too expensive, and not making enough money, to fix. So, the company had me scrap it, after sending all the main boards back to the home office, but rather than destroy it, I took it home and made it into a MAME machine.
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@billybegood466 · 6 years ago
"How the company could release a game in this state is beyond me, unless it was just a quick cash grab."<br><br>Good thing we've come far enough that game developers never do such things anymore.
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@jimvick8397 · 2 years ago
During a 4 player game of the Gauntlet Legends Xbox port, I encountered one of the most hilarious bugs (or funky gameplay quirks) I've ever seen in any game in my life. There was a game mechanic whereby the zoom of the camera auto adjusted to the spacing of the characters to one another to keep all the characters within the frame regardless of where they moved. Well, in one level, there was a crazy tall elevator, and my 3 friends hopped on it without me and rode it up. I still remember my college buddy saying "Jim, where did you go?" and I replied, "I think I'm those 5 pixels over there...". <br>Apparently, the camera followed my three friends up the elevator while still keeping me in the picture, which led to clipping at the edge of the screen so I couldn't get on the elevator. And even on an 85" HDTV my character was like 5 pixels big at the bottom of the huge tower they had ridden to the top of. So my friends had to ride the elevator back down... as a result of watching my avatar's graphical transformation from a few pixels back into a character as the elevator went back down we were laughing on the floor for 15 minutes...
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@jameshalleluyah8133 · 6 years ago
1986 my best friend in the world just graduated from Boot Camp at Camp Pendleton California. We rented a Gauntlet arcade cabinet for the day and had a party for him. We all ate a giant 6' long sandwich, drank soda and played this game all day long. We were all in the military and yes we were nerds!
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@drewneedsmoresleep6680 · 6 years ago
Gauntlet legends came out when I was 22 I still remember one particular weekend when my parents had gone on vacation and me and my friends hooked up my Nintendo 64 on their big screen, not that big by today’s standard. We played it basically for a full weekend. My friends going home at dawn Saturday and Sunday. The 64 having that awesome design to have four controllers plugged in was perfect for the game.
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