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Comparing Deadlock to one of Valve's biggest Failures

11K views · Apr 1, 2026 · Gaming

Comments · 87

  • @xuanquang9815 · 5 months ago

    Back then hearthstone was popular and twitch stats show it's the only thing Dota 2 viewers watch other than Dota 2. It made sense they make this game to capitalize on that crowd. they just didn't realize that Dota 2 players only play Dota 2.

    123

  • @FullOnGritz · 5 months ago

    The fact that people like myself have stories of deadlock devs responding directly to our feedback and asking for follow-up is wild considering the current eruption in size of the stable playerbase.

    75

  • @demi4416 · 5 months ago

    Artifact would have lived if it wasn't paid, nobody wants to pay up front to try a card game.

    18

  • @bloxor4483 · 5 months ago

    I also love how Artefact and Deadlock had pretty much the opposite reaction with their announcement. Que the clip of an entire live crowd being disappointed when Artefact was named to be a DOTA card game, compared to Deadlock really only being announced through word of mouth and the community immediately falling in love with it.

    37

  • @BNik92 · 5 months ago

    The big thing is because they actually did the card game seppuku that is having Richard &quot;draft filler&quot; Garfield as one of your designers. Nothing like finding your starter cards are <b>completely</b> useless.

    20

  • @corruptdropbear · 5 months ago

    Artifact was a great game with a bad economy monetisation system that people didn’t want to engage with in any way. Also Underlords came out at the same time and they couldn’t handle both games.

    36

  • @drizzziit1 · 5 months ago (edited)

    You talk about artifact with the &quot;ofc it&apos;s Valve their games can&apos;t have issues they are so beloved&quot; while TF2 is a rotting corpse in the corner and CS2 is a shell of what it could be. 🗿

    15

  • @guybrush20X6 · 5 months ago

    Something that Artifact has in common with Concord and Highguard is that it had immediate bad blood right off the starting mark. Fairly or otherwise, all were seen as trend chasers and their monetisation schemes all left a lot to be desired (even if all 3 were different).

    2

  • @Ahmadabdal_ · 5 months ago

    Ohhhh now I get it! Artifact Is just a simulation of you coaching a team of randoms in competitive dota! Thats why they go wherever they please and do whatever they want

    7

  • @Rairyõbe礼良部 · 5 months ago

    Great vid! Tho I think Valve will monetize Deadlock just like they did with Counter Strike, TF2 &amp; Dota 2 purely cosmetic. And the game being played via steam key reminds me of early Dota 2 before public release with slight differences that Dota 2 had The International tournament

    17

  • @glacialWind · 5 months ago

    I think the community valve has fostered and how they roll out updates and take fan ideas into question with the forums &nbsp;should be the standard if you are going to make a live service game.<br>Take Jagex for example, they have done the same in the sense of community feedback and polls for what should be added to the game/what &nbsp;needs improvement or an update. The communication is what players want

  • @dan-d4sd · 5 months ago

    Artefact was so good<br><br>Save the monetisation -_-;

    11

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