I Created a Labyrinth That Could Consume an Entire Campaign
14K views · May 2, 2026 · Gaming
Comments · 44
@BasebornKnave · 4 months ago
It's difficult to over-emphasize how much LESS work this is than obsessively drawing every room. This level of abstraction is perfect: enough to give you a sense of places that adventurers haven't seen yet, a general design schema for when you DO need to be more detailed, and strong emphasis on the things that DO need to be consistent. Simply, excellent.
44
@iselwyr5411 · 5 months ago
Perfect inspiration to finish my own underground city state that shifts beneath the sands of my land. Bravo redquills, excellent work as always
11
@angelalewis3645 · 4 months ago
This is such a brilliant way to create a wide array of potential encounters AND further expand some to create more player agency.
2
@jonhaynie1987 · 4 months ago
I love when an entire campaign (or even many campaigns) can happen in a single city. I ran one of my favorite campaigns in a single city. I never fleshed it out to quite the level you did here on paper, but I got pretty close in my mind.
5
@angelalewis3645 · 4 months ago
I’ve listened to this at least 5 times already, gathering inspiration and adjusting my mental categories around world- and encounter-building. Absolutely brilliant.
2
@Marcus-ki1en · 4 months ago (edited)
Double Tea bags? You must be serious today! Remember, mama said "don't drink your paint water"
10
@Akandamador · 4 months ago
This is exactly what I need and has come at just the right time!<br>I've been pushing around an idea for a whole campaign that is all about starting at the deepest end of a mega dungeon with no memories and trying to find a way out.<br><br>Creating a dungeon like that felt super daunting, but this has been greatly inspiring. Incredible video! Looking forward to the next.
3
@arrowrandoman · 4 months ago
I love finding this. I have a world I'm building that I want to be predominantly underground, but wrapping my head around the idea has been tricky. Laying things out like this is super helpful. Definitely coming back for more views in the future!
2
@-MCMLXXII- · 4 months ago (edited)
I have the same sweater - that's crazy.<br><br>Also, this is very similar to a city I'm making, even though mine is entirely different - it's just the theme of layers on layers that makes them resonate. Great idea for how to lay all of that out in a single page though. Brilliant.
4
@Nomos97 · 4 months ago
It feels like you read my mind, I recently mentioned to my players that one NPC originates from underground civilisation and now they want an adventure about it. This video is exactly how I envision running it.
1
@user-dench · 4 months ago
Congratulations. You created the Arx Fatalis
2
@Elizabeth-up3lo · 4 months ago
I love how the depictions of physical space and world information fit together so well, and I appreciate a methodical approach to adding complexity.<br><br>A question of usage: Would your players get to see this map during the campaign? In the video on the roleplay-focused map of Moonlight, you said you intended to give that map to the players since all the symbols are undeciphered. Is that the case for all your maps? How do you handle the problem of wanting to give them a beautiful map to ground the campaign, but not give too much information away?
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