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How Undertale Was Made and Why its Success Scared The Creator

3.4M views · Aug 30, 2020 · Gaming

Comments · 5.2K

  • @ThatGuyGlen · 5 years ago (edited) · pinned

    What indie game would you like to see me cover next? Leave a suggestion in the comments below! Also, if you enjoy the content, please consider supporting me on Patreon: <a href="https://www.patreon.com/ThatGuyGlen">https://www.patreon.com/ThatGuyGlen</a>. The future of the channel is in your hands now.

    3K

  • @WeylandProductions · 6 years ago

    It&apos;s so fascinating and inspiring how a game made in GameMaker and Microsoft Paint has had more cultural impact and success than most triple A studio games today

    1.2K

  • @uncalschannel · 6 years ago

    Can&apos;t believe Undertale&apos;s about to turn half a decade old in roughly 2 weeks.

    17K

  • @duchi882 · 6 years ago

    With how hardcore the Fandom has become<br>Toby Fox had good reasons to be scared

    8.4K

  • @PorthoGamesBR · 4 years ago

    THIS is the part that people dont see. Toby maybe one of the few indie devs that managed to get a hit on his first release, but it wasnt his first experience. Toby was working on art, programming, music, etc way before he released the demo. And even with the demo he still had to work a lot to create Undertale, write stories, scratch designs and musics. Considering the time Toby studied before creating Undertale, we can say that he worked on it for a least 5 years

    3.8K

  • @RadenWA · 6 years ago

    What people need to learn from Undertale is that it’s not an overnight success. Toby has had a long background from already established fandoms, namely Earthbound and Homestuck, making things like mods and musics, and then he makes something small as a demo and sets up a funding and expanded that demo only after the funding is well-established.<br><br>Don’t fall into the trap (like my studio’s indie game did) of just making a big thing on your own for years out of your own pocket, with no community or backing and then just releasing it expecting it to blow up. It won’t. Save yourself from this disappointment.

    6.3K

  • @TheRedCap · 6 years ago

    you forgot to mention the part when Toby kicked the creator of Super Smash Bros&apos; ass in his own game.

    9.7K

  • @muhnox · 6 years ago

    I cant wrap my head of HOW THEY USED MICROSOFT PAINT TO DRAW MOST OF UNDERTALE.

    5K

  • @Brixxter · 4 years ago

    Deltarune makes me feel &quot;that way&quot; again for sure. There&apos;s just something about his humor and creativity that doesn&apos;t get stale for me.

    589

  • @synthetic5437 · 5 years ago

    I finally realized that when Muffet said, &quot;I was hired by a man in the shadows,&quot; She meant she was a fan design.

    10K

  • @brickabang · 5 years ago

    “i wonder if kids will get crushes on characters in my game. like, papyrus or sans. i feel bad for these theoretical children”<br>-Toby Fox before undertale was released

    8.3K

  • @narkify · 6 years ago

    I can’t believe it’s 2020 and people STILL appreciate this game. I’ll never forget how amazing this game was to play, and I hope others don’t forget it either :)

    5.8K

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