unfortunately, making a game really is this simple
126K views · Sep 22, 2026 · Gaming
Comments · 365
@samyam · 8 days ago · pinned
Click this link to level up your gamedev with Xsolla's Publishing Suite: <a href="https://xsolla.com/publishing-suite?utm_source=paid_youtube&utm_medium=display-cpm&utm_campaign=gamescom-august-2026&utm_content=SamYam&utm_term=ww">https://xsolla.com/publishing-suite?utm_source=paid_youtube&utm_medium=display-cpm&utm_campaign=gamescom-august-2026&utm_content=SamYam&utm_term=ww</a>
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@harrycolton_098 · 8 days ago
I love how this is less "Game dev advice" and more "Group therapy session you didn't consent to." 💀<br><br>- Anyways, same time next week?
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@bmorr · 7 days ago
“At the end of the day, the biggest haters are the ones that have not done anything themselves.” is a bar
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@Damian_DH · 8 days ago
I like how Unreal is not even in the debate.
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@Kirevam · 8 days ago
Starting small is really the best advice. I started using RPG maker in August to be able to make something without coding to start. I made a small game and put it out itch. I learned a good amount about structuring a project and fitting things together. <br>I gained a lof of confidence just releasing something and having people play it.<br><br>Now I'm making a horror game in rpg maker for a game jam and I can see huge improvements over my first game already.
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@TJGameDev · 7 days ago
The more unhinged the presentation the more accurate the advice 📈
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@EndOfService · 8 days ago
I took a slightly different approach. I have a dream game in mind, but I broke the road to get there into much smaller pieces.<br><br>I listed all the features I’d need for my dream game and then looked at what the absolute minimum would be to turn some of those features into an actual game. Then the next feature becomes the foundation for another game, building on the same core.<br><br>So right now I’m somewhere in the middle of a journey that will hopefully result in 4 games. The funny part is that while making my dream game, I’m accidentally going to end up making 3 other games along the way — and each one should be a little bigger and better than the previous one. :DDD <br> <br>Also, I love your videos and this format. Keep being cool!
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@FunkyFrogStudio · 8 days ago (edited)
Making a game for four years without publishing anything is a skill issue too but we're still alive. :hand-pink-waving:
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@Badguy292 · 8 days ago
Alright god, I see the sign, I will find a way to implement a Save/Load system in my projects. Thanks for the vid, Sam!
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@smokelingers · 8 days ago
I can't believe you called me a minimum viable product. You're not wrong, I just can't believe you said it.
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@StimaPaw · 7 days ago
Just started makng mine. I luv this community so much
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@erarzemieslnikow3196 · 8 days ago
I did my to do list...<br><br>1) Do something<br>2) Celebrate by Starting Drinking<br>3) Wake up three weeks later in different country<br><br>Hmmm... I think I need to be more specific... because there might be a flaw in my plan.
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