Comparing All Of League's Neutral Objectives (Ranked By Win %)
45K views · Nov 27, 2025 · Gaming
Comments · 180
@CoachRogue · 10 months ago · pinned
Hope you enjoyed!<br>Checkout my website where I'm running a black friday sale for the next few days! <a href="https://coachrogue.com/">https://coachrogue.com/</a>
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@shroudoflightning · 10 months ago
rogue trying his hardest not to flame supports for 16 minutes straight
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@ferrisffalcis · 10 months ago
as a support main i can confirm that a fairy charm is more important than my mid laner's life and prioritizing it has increased my win rate
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@emocelot · 10 months ago
as a jungler, i see rift herald as just a tick towards the objectives feat
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@therealfug · 10 months ago
Hey! I'm the data scientist behind the stats in this video :D<br>I wanted to make a few clarifications about the numbers showcased here.<br><br>First of all, this data was calculated using 30k ranked games, evenly spread out between P4 and D1. About grubs, since they are technically three separate objectives, it's difficult to calculate a valid WPA (Win Probability Added) for them. Even when only considering three grub kills, a lot of things can happen between the first and last kill, which skews the WPE–WR calculation.<br><br>Nevertheless, I did do the math for that as well, and the result is you only get +1.97% when taking all three grubs. The reason this is so close to the “1 or more” definition I used in the original post is because in about 75% of games, one team secures the entire objective.<br><br>Some people have said that grubs are more valuable with split pushers. The magic number there is +2.5% (three grubs with either Fiora, Yorick, Jax, Tryndamere, Nasus, or Trundle).<br><br>Anyway, there is obviously far more research to be done, and I did not expect this to get so much traction. But since it seems to be interesting a lot of folks out there, I’ll be making a more in-depth analysis using very recent data from the latest patch, a far larger sample size, and isolating these metrics for each rank, all the way from Iron IV to Challenger.<br><br>I’ll also cover which objectives are strongest when ahead/behind, the best and most common warding locations, and the most successful invade paths. Once I’m done, I’ll post my findings on my project site (lolytics.org) and will update this comment as well.<br><br>Thanks for all the interest in my work, guys. I really do appreciate it <3
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@Lassagna7 · 10 months ago
dude your vidoes are peak, my winrate went from 47 to 57, peak content, i also see how really stupid my teammates are !
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@ejdem0994 · 10 months ago
<a href="https://www.youtube.com/watch?v=N5z6DH_bi-0&t=36">0:36</a> flame your support 😂💯
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@DeRookie1918 · 10 months ago
Still hard to believe you put such high quality videos for free <3
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@GalkoFromFrostmourne · 10 months ago
<a href="https://www.youtube.com/watch?v=N5z6DH_bi-0&t=880">14:40</a> subtle implication that ADCs aren't people lolz
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@nto.z · 9 months ago
Holy moly thats such a W educ content, haven't seen anything like that for a while
@Celmondas · 10 months ago
I'd guess that the reason Athakan is so impactful is that it often gets taken, while the game is still pretty even. It doesn't require a gamestate where one team already has an advantage so one team can just take it after winning a fight or trying to sneak it. If the enemy contests you can just stop it and be mostly fine. <br><br>When doing Nash you are more commited and much more vulnerable as you dont have that many options to get away so teams will usually only do it when they are sure enemy cant contest. <br><br>Getting a soul requires your team to have slain 3 drakes before so you are probably already kinda in control of the game and Elder Drake only spawns after one team already has the soul which is a really strong buff already.
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@juanyxx · 10 months ago
sharing w/ my duos to not gatekeep
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