5 Hidden Mistakes Even PRO Players Make (In League)
155K views 路 Aug 30, 2025 路 Gaming
Comments 路 210
@CoachRogue 路 1 year ago 路 pinned
Hope you enjoyed! Remember to check out my Skillcapped course (mentioned in the video) <br><a href="https://www.skill-capped.com/lol#COACHROGUE25">https://www.skill-capped.com/lol#COACHROGUE25</a>
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@johnhancock4203 路 1 year ago
About tip 2, if you try to do this in bot lane and the support and adc are both coming back at the same time then it doesn鈥檛 work. The adc can farm the wave while the support chases you all the way back to your tower delaying your recall so much that they get to crash the wave and take a plate in return.
308
@I_Main_Singed 路 1 year ago (edited)
my mistake was , not finding this channel the instant it was made (ALSO SINGED MENTIONED <a href="https://www.youtube.com/watch?v=syqPMOG9fII&t=879">14:39</a>)
213
@KuroiShiAnimu 路 1 year ago
One thing you forgot to mention at <a href="https://www.youtube.com/watch?v=syqPMOG9fII&t=770">12:50</a> is that in early levels minions do a lot of damage so although you hit her for free you actually took more damage than her as you can see.
85
@novanomi3362 路 1 year ago
On Tip 3, if you go 3 ad, 1 ap, consider having a black cleaver user + armor shred ability, this 1 ad person sets up the other two, and they can build % armor pen for themselves. Something like: Wukong Jungle, Black Cleaver, ult spreads it, Q is even more armor pen, Adc with lethality + doms / mortal.
34
@coolbrotherf127 路 1 year ago
<a href="https://www.youtube.com/watch?v=syqPMOG9fII&t=83">1:23</a> A few extra notes about tip 1. <br><br>The reason slow pushes are so beneficial in the early game is that is since there's the entire rest of the lane behind the enemy laner, it makes them much more vulnerable to ganks and being run down lane if an all in fight starts.<br><br> Plus, since you have safety from the wave state, you can soft zone them from your minions by positioning yourself so that your best poke ability or CC set up is just within the range of the next minion they want to last hit. That way, every time they walk forwards, they risk getting hit with CC, poke, or at least an auto attack or two in return. This gives them a choice between either losing HP in trade of getting the last hit on the minion or just soaking the XP from a distance until the wave is closer to their side or crashing under tower.<br><br>If they are trading lots of HP for last hits and don't reset after the wave crash (or have lots of sustain) then they are more vulnerable to be killed once the minions are even again or have bounced back off your tower.<br><br>If they play safe and keep their HP high, which most higher ELO players will do, then instead of looking to kill them, use the time they are spending sitting under tower farming the crashed wave to either deep ward the enemy jungle, help your jungler with objectives, or reset for an item lead.<br><br>This play pattern is pretty well known in Top and Mid lane for the most part, but ADC players mess this up all the time. I see so many ADC mains just sit in the middle of the lane fast pushing waves to try to get a few autos in the tower plates every wave. I've seen so many Caitlyn mains throw the game because they kept dying to ganks over and over again just trying to get tower plates with single waves. Longer range champions that are good at hitting towers like Caitlyn usually benefit the most from slow pushing waves so often it's optimal to let the enemy minions crash into your tower so you can focus on poking them as they try to last hit and getting them into lethal range. With a triple stacked wave and the enemies at half HP, either they can't stop you from doing a lot of damage to the tower for plates or can get dived easily if the Jungler is around.
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@JustinsRealmMC 路 1 year ago
can you give a comprehensive CS tutorial? not the mechanical stuff (bonus), but with the macro play on ensuring that you have 8-10 CS per minute per game. <br>Wave state, when you are getting zoned from CS, when to extend, when to extend for a push, when to side push (especially as an ADC or a champion with no escape; or all lanes are being shoved), etc.<br><br>And safety tips.
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@jettiz3703 路 1 year ago
Small thing about Tip 2 I think should be mentioned: Make sure the enemy Jg can't gank or kill you. Either the JG is on the other side of the map or dead or you can fight them. Just incase you try doing it at like 100hp as an orianna or something.
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@juanyxx 路 1 year ago
wow!! congrats coached, glad you're working with them. You deserve even more success from all the value you provide.
@Dontstealmyidentity 路 8 months ago
For tip 2, if the opposite is true, and your opponent will be ahead of the next wave, you should recall early. they will get to lane with no minions to push, and you will make it back to catch the wave. Its a win-win situation, but you have to know whether to back early or kill the next wave otherwise you'll be overextended and at a major disadvantage.
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@yurikolovsky 路 1 year ago
Underrated channel, high quality content, I hope you get 200k subs soon
@thorson5590 路 3 months ago
What is important to consider with the herald is also that you can sometimes create points of pressure at awkward times for the enemy team. Let's say both teams are gearing up for drake, you can sometimes put down herald midlane to force them to choose to contest the herald push and then you can take the drake and map positioning or they go hard on drake and you can leave one player for example to push with herald and take towers
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