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The Best Mechanics From "Bad" Games

942K views · May 23, 2026 · Gaming

Comments · 1.8K

  • @razbuten · 4 months ago · pinned

    For any one interested in a discussion about bad mechanics in good games that I had with Jacob Geller, Eurothug4000, and Iron Pineapple, you can watch it exclusively on Nebula: <a href="https://nebula.tv/videos/razbuten-the-worst-mechanics-in-good-games-feat-jacob-geller-eurothug4000-and-iron-pineapple">https://nebula.tv/videos/razbuten-the-worst-mechanics-in-good-games-feat-jacob-geller-eurothug4000-and-iron-pineapple</a>

    434

  • @dariotitus5853 · 4 months ago

    Time to make a couch co-op social deduction pvp stealth game with a grappling hook, terrain manipulation, player possession, and complex flight mechanics. Also someone is named Brian

    5.9K

  • @alexb7039 · 4 months ago

    True story! &nbsp;I nearly died while playing Bionic Commando (2009)!<br> &nbsp;I was 15 years old, alone in my basement eating tortilla chips and one got lodged SIDEWAYS in my throat. &nbsp;I couldn&apos;t breath, was seeing spots in my vision, and the water I tried to soften it/wash it down with was backing up into my mouth.. I had to crush my own windpipe to break the chip within.<br> &nbsp;I was crying, coughing, throat in immense pain. &nbsp;I then unpaused my game and went on with my day.

    866

  • @RaltzKlamar · 4 months ago

    Quest 64 is like the most delicious cake that got put in the oven for 2 minutes instead of 20

    2.4K

  • @vikingnoise · 4 months ago (edited)

    Shadwen is actually my favorite stealth game purely because the rewind feature removed the frustration of dodgy, ambiguous stealth mechanics. &nbsp;Not a great game by any metric, but unique.

    218

  • @magoverce · 4 months ago

    Love the final reflection. &quot;Making X but good&quot; is a great mindset for devs, just as valuable as &quot;making a game as good as X&quot;

    1.1K

  • @showeredthoughts · 4 months ago

    Years ago I played a game called Neverdead. It wasn&apos;t very good, but had an interesting mechanic: your character could be damaged and have body parts fall off, at times even leading to you just being a head rolling around. I remember thinking there was so much missed potential for what could be done with these mechanics, especially in terms of puzzles. I&apos;d forgotten the game even existed until years later I played The Missing: J.J. Macfield and the Island of Memories and while not perfect it was exactly what I&apos;d imagined Neverdead could&apos;ve been. It&apos;s nice when that feeling of &quot;this mechanic could&apos;ve been great if it were in a better game&quot; is vindicated.

    204

  • @uncle-rob-the-great · 4 months ago

    Red Faction immediately comes to mind. &nbsp;Destructible environments felt like they had such huge potential and yet the story mode only made use of it a couple of times. &nbsp;It felt like they ignored the mechanic that made the game special.

    1.4K

  • @gabecarvalho1162 · 4 months ago

    All I want is a well made story-based Iron Man game, set up similar to the modern Spider-Man games but with the anthem flying and melee mechanics. I would spend stupid money on that

    138

  • @hemangchauhan2864 · 4 months ago

    Two words - Hydrophobia Prophecy.<br>Water bending the game, with the single most impressive water tech of all time.

    995

  • @bm1747 · 4 months ago

    Bionic Commando feels like 1 really talented dev made the controls in a playground experimental stage... then that got handed off to a workshop that turned it into a full releasable game as artlrlessly as possible.

    67

  • @Parslow195 · 4 months ago (edited)

    The Conclusion of &apos;I wish Devs took great mechanics from bad game&apos; feels similar to the hollywood remake problem. The financial pressures push remakes to be about what as been successful again and again, but a more interesting and artful direction would be to remake the movies with great ideas but otherwise didn&apos;t hit the mark. Some movies have the wrong writer, director, or actor(s); some don&apos;t get the budget they need or have to deal with studio meddling, or maybe the technology wasn&apos;t there at the time. Dozens of movies across practically every genre are in a prime position for a remake, but instead we get safe remakes, soft reboots, and legacy sequels.

    676

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