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How to Run an City Campaign - Running RPGs

97K views · Nov 15, 2024 · Gaming

Comments · 394

  • @SSkorkowsky · 1 year ago · pinned

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  • @swissarmyknight4306 · 1 year ago

    -For modern/cyberpunk cities, I use Google maps to get rough ideas about travel times. &nbsp;Really adds to a sense of space and time.<br>-I use &quot;real&quot; non-famous locations that I peep on Google Maps as analogues. &nbsp;They&apos;ll have real positions on streets, real alleyways, real rooftops, etc. &nbsp;The PC&apos;s never need to know that this is a real building and I don&apos;t have to invent stuff, just copy what&apos;s there. &nbsp;I even do this on the fly sometimes.<br>-Seth is absolutely right about not over-populating maps. &nbsp;For the party, too much information is often worse than not enough, and its easy for a GM to overwork themselves.<br>-I don&apos;t define specific buildings or surface streets unless the party is going to be adventuring on/in them in a way that needs a map. &nbsp;Important buildings will even have a floor plan, but I lean into conservation of detail. &nbsp;You don&apos;t need to specify a building the party may never enter. &nbsp;I use boroughs/neighborhoods/districts on the map, then just have a list of the important things that are in the district. &nbsp;Unless I have a specific need to show surface streets, I don&apos;t. &nbsp;Remember, movies don&apos;t show you locations where nothing happens either.

    157

  • @bbd121 · 1 year ago

    <a href="https://www.youtube.com/watch?v=M2l-uCYYx64&amp;t=455">7:35</a> Daughter who was watching this with me: That&apos;s not true; I&apos;d immediately ask him what his name was.<br>Me: The elder lady who worked as a cashier in the 7-11 who keeps talking to you because you reminded her of her kids, the one who had to quit earlier this year; What&apos;s her name and what&apos;s the names of her kids.<br>Daughter: (Grumbles)

    120

  • @Sir_Malcolm · 1 year ago

    WOOHOO! Skorkowsky upload days are the best. Thanks man, this is exactly what I needed for my upcoming session next weekend ❤

    177

  • @amf1435 · 1 year ago (edited)

    <a href="https://www.youtube.com/watch?v=M2l-uCYYx64&amp;t=630">10:30</a> Oh yes, so true. I had a random rapper called Ballsdeep leading a lynching in a combat zone of my Cyberpunk Red campaign. I was ready to let him die or just disappear in the background, but my players turned into his professional haters, spending downtime dissing him online and so on. So I simply had to compose a diss rap in return, leading to major shootout in the middle of the street with Ballsdeep&apos;s crew which because of several unlucky throws almost cost the player characters their lives. But alas, Ballsdeep is no more

    21

  • @swissarmyknight4306 · 1 year ago

    If I&apos;m designing a modern city, I always start with the economy. &nbsp;The economy tells you what is happening in the city, and therefore what kinds of people and what structures exist in the city.<br>If I&apos;m designing a medieval/ancient settlement, I always start with water and then food/economy. &nbsp;A settlement must have water access to exist, food can be imported or paid for through economic activity, but fresh water has to be accessible.<br>Doing stuff like this really helps create characters and flesh out settings.

    46

  • @Winterclaw42 · 1 year ago

    Remember you can always ask your players on session zero to list 2-3 places they like to go to or hang out at and 1 place they hate. &nbsp;That&apos;ll help fill out the city and maybe give you some options for hooks. &nbsp;Do the same for NPCs. &nbsp;Who are the regulars at those places and why do you like/hate them?

    64

  • @ravenstudioproductions3139 · 1 year ago

    You are a GODSEND. I&apos;m planning a KULT campaign located in Boston this weekend and this landed at the perfect time.

    106

  • @ct9564 · 1 year ago

    Waiting for the &quot;y&apos;know&quot; was the longest milisecond I&apos;ve ever experienced.

    36

  • @indus7841 · 1 year ago

    I like to add &quot;Welcome Centers&quot; to large fantasy cities. places specifically for tourists and travelers to gain information.

    25

  • @MrThorbjoern · 1 year ago

    I think blades in the dark has a really good description with the districts with the neighbourhoods, buildings, gangs and what the people there mostly work

    42

  • @Sofus. · 1 year ago

    An idea for a fantasy medieval city: find out why there is a city there? and what makes it tick?. Trade goods or religious center etc and then incorporate this into the city image. <br>Example: The city is known for producing the continent&apos;s best honey. The inn is therefore called The Drunken Bee, the players can discover inferior honey being smuggled into the city. There is a honey festival with the appointment of a &quot;bee queen&quot; etc 🐝

    14

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