How to Run an City Campaign - Running RPGs
97K views · Nov 15, 2024 · Gaming
Comments · 394
@SSkorkowsky · 1 year ago · pinned
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@swissarmyknight4306 · 1 year ago
-For modern/cyberpunk cities, I use Google maps to get rough ideas about travel times. Really adds to a sense of space and time.<br>-I use "real" non-famous locations that I peep on Google Maps as analogues. They'll have real positions on streets, real alleyways, real rooftops, etc. The PC's never need to know that this is a real building and I don't have to invent stuff, just copy what's there. I even do this on the fly sometimes.<br>-Seth is absolutely right about not over-populating maps. For the party, too much information is often worse than not enough, and its easy for a GM to overwork themselves.<br>-I don't define specific buildings or surface streets unless the party is going to be adventuring on/in them in a way that needs a map. Important buildings will even have a floor plan, but I lean into conservation of detail. You don't need to specify a building the party may never enter. I use boroughs/neighborhoods/districts on the map, then just have a list of the important things that are in the district. Unless I have a specific need to show surface streets, I don't. Remember, movies don't show you locations where nothing happens either.
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@bbd121 · 1 year ago
<a href="https://www.youtube.com/watch?v=M2l-uCYYx64&t=455">7:35</a> Daughter who was watching this with me: That's not true; I'd immediately ask him what his name was.<br>Me: The elder lady who worked as a cashier in the 7-11 who keeps talking to you because you reminded her of her kids, the one who had to quit earlier this year; What's her name and what's the names of her kids.<br>Daughter: (Grumbles)
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@Sir_Malcolm · 1 year ago
WOOHOO! Skorkowsky upload days are the best. Thanks man, this is exactly what I needed for my upcoming session next weekend ❤
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@amf1435 · 1 year ago (edited)
<a href="https://www.youtube.com/watch?v=M2l-uCYYx64&t=630">10:30</a> Oh yes, so true. I had a random rapper called Ballsdeep leading a lynching in a combat zone of my Cyberpunk Red campaign. I was ready to let him die or just disappear in the background, but my players turned into his professional haters, spending downtime dissing him online and so on. So I simply had to compose a diss rap in return, leading to major shootout in the middle of the street with Ballsdeep's crew which because of several unlucky throws almost cost the player characters their lives. But alas, Ballsdeep is no more
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@swissarmyknight4306 · 1 year ago
If I'm designing a modern city, I always start with the economy. The economy tells you what is happening in the city, and therefore what kinds of people and what structures exist in the city.<br>If I'm designing a medieval/ancient settlement, I always start with water and then food/economy. A settlement must have water access to exist, food can be imported or paid for through economic activity, but fresh water has to be accessible.<br>Doing stuff like this really helps create characters and flesh out settings.
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@Winterclaw42 · 1 year ago
Remember you can always ask your players on session zero to list 2-3 places they like to go to or hang out at and 1 place they hate. That'll help fill out the city and maybe give you some options for hooks. Do the same for NPCs. Who are the regulars at those places and why do you like/hate them?
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@ravenstudioproductions3139 · 1 year ago
You are a GODSEND. I'm planning a KULT campaign located in Boston this weekend and this landed at the perfect time.
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@ct9564 · 1 year ago
Waiting for the "y'know" was the longest milisecond I've ever experienced.
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@indus7841 · 1 year ago
I like to add "Welcome Centers" to large fantasy cities. places specifically for tourists and travelers to gain information.
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@MrThorbjoern · 1 year ago
I think blades in the dark has a really good description with the districts with the neighbourhoods, buildings, gangs and what the people there mostly work
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@Sofus. · 1 year ago
An idea for a fantasy medieval city: find out why there is a city there? and what makes it tick?. Trade goods or religious center etc and then incorporate this into the city image. <br>Example: The city is known for producing the continent's best honey. The inn is therefore called The Drunken Bee, the players can discover inferior honey being smuggled into the city. There is a honey festival with the appointment of a "bee queen" etc 🐝
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