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The Revisionist History of Nintendo Gamecube

130K views · Nov 10, 2024 · Gaming

Comments · 1.2K

  • @ZackLillipad · 1 year ago (edited) · pinned

    I misspoke when saying N64 was less powerful than the PS1 - please excuse this error. I have now edited this out which is why there is an awkward cut around the 1 minute mark. Thanks for watching!

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  • @nomadictree5795 · 1 year ago

    Ah yes. My peers would often refer to my beloved console as the “gaycube”. Even though they thoroughly enjoyed melee and rouge squadron during sleepovers.

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  • @dannykazari · 1 year ago

    As a kid who grew up with the Gamecube, I was the only person I knew who owned one at my school. But <b>everyone</b> had a PS2 or Xbox. Like you said, it just seemed like they were everyday devices in people&apos;s living rooms.

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  • @Yeahboibebop · 1 year ago (edited)

    Slight correction: the Xbox always had the capability to read DVDs technically, and it was an intended feature from day one. The reason you needed the seperate remote was so that they could save on media taxes by saying that the xbox wasn&apos;t &quot;sold as a DVD player&quot;.

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  • @lordiro · 1 year ago

    That $99.99 price is the only reason my parents were able to get me one 👌🏾

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  • @DMRetroLP · 1 year ago

    The N64 was very much meant to be the most powerful console on the market (I&apos;m old enough to remember all the hype about the Silicon Graphics power of the ULTRA 64 bringing the special effects of Jurassic Park and Terminator 2 to our video games), and in many ways it was - while lacking in other areas. In terms of visuals, the N64 was very competitive with 3D-accelerated PC games of the time, which were running on massively more expensive hardware. Obviously, it was held back by critical weaknesses like the cartridge format, minuscule 4KB texture cache, and being tricky to develop for in general, but it was a powerful system for its day.

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  • @cal2127 · 1 year ago

    god its wierd seeing retro footage of something i was alive for

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  • @KyleJWest-vn9kn · 1 year ago

    During that era gaming truly felt like it was growing up. The PS2 and Xbox (in particular Halo) felt like &quot;adult&quot; systems to own. I was a teenager during this time period and everyone wanted to play GTA3. Nobody really wanted the &quot;kiddy&quot; Nintendo platform. The purple color and goofy controller stood out negatively against the sleek looking PS2 with its high tech DVD player or the Xbox, which hit big with the college age kids using it for Halo LAN parties.<br><br>And I know a lot of people got pissed that the RE Remake and RE4 was exclusive to the GameCube because fans wanted to play them but nobody wanted to buy a GameCube to do so. It was a tough time for Nintendo. People love the &quot;Nintendo Nostalgia&quot; these days and will buy the Switch simply for the 1st party games. That wasn&apos;t the case back then. For that brief period of time it wasn&apos;t really &quot;cool&quot; to want to play Mario anymore.

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  • @Dzzy123 · 1 year ago

    It&apos;s anecdotal, but in my neighbourhood so many of us had Gamecubes. It wasn&apos;t until later in life that I learned it was such a huge flop. My family got it within launch window with four games: Wave Race: Blue Storm (which I love and think is underrated), Sonic Adventure 2 Battle (which I also love), FIFA Soccer 2002, and NBA Courtside 2002. My older brother told me later that he was disappointed that my parents went with the Gamecube; he wanted a PS2.<br>Great video.

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  • @gigastrike2 · 1 year ago

    The perception of Nintendo being a children&apos;s company actually began part way through the Super Nintendo, with Sega of America taking shots at Mario&apos;s family-friendly nature versus Sonic. &nbsp;This was only reinforced as the Sega Genesis became home to the uncensored port of Mortal Kombat.<br><br>This continued into the next generation as Nintendo continued to be defined by Mario while the Playstation had games like Metal Gear Solid and Resident Evil. &nbsp;And while people did eventually take notice of N64 games like Goldeneye 007 and Conker&apos;s Bad Fur Day, these were viewed as exceptions that proved the rule.<br><br>As you noted, Ganecube did also have mature games like those from Metal Gear Solid and Resident Evil, but those were easy to ignore as thr Playstation 2 had the same or similar, plus more.

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  • @MousaThe14 · 1 year ago

    I was born in ‘92 so my first ever consoles were the gameboy color and the N64, and so that just naturally led to me owning a GameCube without much thought, and since we moved overseas in 2000 I was greatly removed from a lot of the wider gaming culture of the US. So like you mentioned, as a kid I didn’t know anything about sales or performance, I didn’t know what an E3 was and that there were cool tech demos. How can I be disappointed by Wind Waker when the first Zelda game I owned was Oracle of Ages and Seasons? I can’t be mad at Mario Sunshine when I was only able to play Mario 64 at a friend’s house and my only other experience was Super Mario Advance? The biggest thing going on was that Smash got a sequel.<br><br>And there’s this thing where my closest friend when I came back to the states had nearly all the consoles but was on the GameCube 90% of the time.<br><br>I think your notion on revisionist history tying back to Smash has a lot to do with it, but I have another theory and it stems from the lack of third parties. If you grew up with the GameCube you weren’t exactly blessed with the same amount of options the PS2 had. But the PS2 had a bazillion options with a lack of manufacturer identity. With limited options, it means that if you owned a GameCube, odds are &nbsp;nearly everyone played the same games. Which builds stronger fanbase communities and a greater appreciation of the games there over time. The GameCube becomes beloved because of its small but strong set of exclusives, regardless of initial reception. So you have the most passionate fans as grown ups talking about it and its games a bunch. And I’m not even just talking about first party games, Tales of Symphonia is considered one of the greats not just of the console but of JRPGs at the time. And it’s where Dreamcast greats like Skies of Arcadia and the Sonic Adventure Games got to have second life after the Dreamcast became little more than a dream. I think being a poor seller and just having good games improved the GameCube’s &nbsp;long term reputation.<br><br>In addition to everything else you said in the video.

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  • @babbygremlin · 1 year ago

    my parents got us a gamecube because my mother wanted final fantasy crystal chronicles, it was very strange being one of the small few who had such a console as a child, I dont think I have ever met anyone else who had a gamecube while it was still relevant

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