This Is Why Expedition 33 Is So Tight (Carbot Animations Reaction)
26K views · Apr 24, 2026 · Gaming
Comments · 67
@mariomejia1521 · 3 months ago
Its funny how people keep skipping over that it says “Expedition Railed” after he fights that sheep
16
@SentiNel090 · 5 months ago
"If zis game is so tight... Zen WHY AM I CRYING????"
73
@SprayInk-Kreatïv-Nouveau · 5 months ago
Look at kojima's face! GHOHOHOHOHOHOHO 😂
41
@nasalcannula · 5 months ago
They fixed the Monoco fight later, but if you played in the first couple weeks, yeah, the song wouldn't loop. The LOUDEST silence I've ever experienced in a game. 🤣🤣
97
@StormKnightSera · 5 months ago
I'm in the process of getting my first ever tattoo: an E33 armband on my left arm! I LOVED Clair Obscur so much; easily my new Favorite Game of All Time!
17
@drew2031 · 5 months ago (edited)
Canon representation of expedition 60! happy 1 year Anniversary!
17
@redwards11100 · 3 months ago
I've watched Carbot Animation for E33 tons of times and it always cracks me up. Their depiction of Sciel and Lune always gets a laugh out of me
1
@serya-chan808 · 5 months ago
Guillaume Broche (the director) was working at Ubisoft but he wasn't a dev, however he met Tom Guillermin (co-founder of Sandfall) there, and he was a dev. Not many of them were from Ubisoft. François Meurisse (COO) was also working at Ubisoft but he wasn't a dev either. Most of sandfall devs were juniors, sometimes barely out of school. Guillaume wasn't kidding when he thanked people who made youtube tutorials on how to make a game because he started this passion project alone at first. He said he was managing teams at Ubisoft and explained that one of the most frustrating things about his job was managing teams without fully understanding what they were doing and how they were working, and he loved games so much that he wanted to make one too. But it escalated to a point he spent nights working on this project lol. Everything is so well explained in the artbook, you learn so much about the development of the game and how it came to be, from the very start. I can only recommend it once the English translation is out!
15
@SHmoogleThe1st · 5 months ago
This reaction is so tight
6
@Fanafranky · 4 months ago
<a href="https://www.youtube.com/watch?v=Ki2dlUkSWJ4&t=1130">18:50</a> yeah the first 3 guys (Guillaume, Tom and François) were former Ubisoft employees, and actually the entire thing started as a "just for fun" solo project by Guillaume who wasn't even a programmer or dev but a project manager who got transferred to Shanghai to work on some mobile games! Then quite a lot of the next people who joined hadn't even worked on a game before, including Jennifer (lead writer) who was a finance person that randomly auditioned when they wanted voice actors for an early demo, and Lorien (composer) who was a guitar teacher with some cool covers on SoundCloud he did for fun. Then once they expanded to the 30 something people they have now, a lot of the actual programmers and artists were fresh out of school with the energy of wanting to prove themselves on a first project they were passionate about!<br><br>This looks like a very unique story... But it's actually what most studios were like in the 80s and 90s before gaming got all corporate and whatever 👀
2
@davidpoulin5574 · 4 months ago
You need to do the Christmas one too!
1
@greghannibal · 5 months ago
Dude, if you haven't seen their Nevron song, watch it now
11
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