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Deranged Man-Made Horrors of Fallout

173K views · Oct 4, 2025 · Gaming

Comments · 182

  • @robertlafleche8989 · 9 months ago

    We where done a disservice not having centaurs in fallout 4. They look so grotesque and amazing like somthing from "John Carpenters The Thing."

    25

  • @edwardtrooper7027 · 11 months ago

    "Science is not about "why?", Its about "why not?" :Cave Johnson

    20

  • @inoutdoor4211 · 10 months ago

    I'm shocked the Ghost People of the Sierra Madre were not mentioned... Especially after pointing out Father Elijah's tampering with the explosive collars there.

    9

  • @cosmicbongwater · 11 months ago

    I spent like the first 10 minutes thinking this was about FAN-MADE horrors and kept trying to figure out why you were talking about Gary and Floaters and such before I realized, no, it was MAN-made horrors 😂

    258

  • @kaelanschmidt2980 · 11 months ago

    Personally I'm ok with the intelligent deathclaws, rare sure but I think it would be nice to see one or two be the guardians of a human settlement or even commanders in a raider camp or something similar. Making a faction utilizing one as a leader would be awesome. Obviously not everywhere or in every game but cool idea

    43

  • @zlostnypopolnik · 11 months ago

    Vault 22 is very strange. It's full of plants, but it's the worst and most horrifying vault in Fallout for me.

    98

  • @Kaiwann1 · 11 months ago

    Bro just stroll around the wasteland with his boxer on enjoying the sights of the scorch beast lmao

    57

  • @Jackson-ub1uv · 11 months ago

    The most horrifying part about the slave collars is that, unlike the more fanciful robots, cyborgs, and mutants, the collars are something that could be effortlessly manufactured in the real world and even be made legal with just a few right words. It’s entirely possible that someone could stand before a government and successfully convince them to implement explosive collars simply by emphasising the benefits of obedient prisoners and downplaying the risks with claims that “we won’t have to actually detonate any of them, as the fear of the consequences will be enough to keep them in line”.

    32

  • @DCombz · 11 months ago

    The intelligent Deathclaws was THE most memorable part of Fallout 2. They were too pure for the Fallout world and more than any moment in the game, their cruel slaughter was the true motivator to take Frank Horrigan down. Goris will always be my companion in a Fallout 2 playthrough, one of my favorites in the series.

    193

  • @Jackson-ub1uv · 11 months ago

    Those robo brains are like a slightly more horrifying version of the 2006 Cybermen, with the additional horror coming from the fact that they retain their ability to feel emotions and are thus capable of understanding and internalising the sheer horror of their own existence.

    45

  • @MaryStone44DMC · 11 months ago

    WOW! I never knew Frank Horrigan was THAT F-ed up! Basically, The Enclave made their own Atom Smasher from Cyberpunk 2077! New Sub!

    4

  • @youtubersdigest · 11 months ago

    The Gary sound literally gave me flashbacks when I heard it half asleep last night. I was too tired to comment then, but I had to come back this morning to comment 😂

    9

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